Sunday, September 2, 2012

Update 03.

A total of four ability systems are being used up to now:

Note:
Damage means by what is affected the damage in the system.
Effects means by what is the duration, slow, stun and secondary effects affected in the system.

Note 2:
Even if a system allows an ability to be affected, it does not mean it will be necessarily affected.



· Skill
Damage: Affected by Power or Attack, or Power and Attack.
Effects: Affected by Power.
MP usage: Yes.
Extra: Characters with Skill system have an initial MP pool greater than 200, a MP growth, and a MP bonus growth. All abilities needs MP in order to be used.


· Technique
Damage: Affected by Power or Attack, or Power and Attack.
Effects: ---.
MP usage: No.
Extra: Characters with Technique system have an initial MP pool equal to 1, no MP growth, and no MP bonus growth. No ability needs MP in order to be used.



· GaugeDamage: Affected by Power or Attack, or Power and Attack.
Effects: Affected by Power.
MP usage: Yes.
Extra: Characters with Gauge system have an initial MP pool equal to 125, no MP growth, and no MP bonus growth. All three basic abilities do not need MP in order to be used, and the ult always costs 100 MP. Also, the MP regen is always negative, and MP is gained through damaging enemies, taking damage, or by activating some abilities.



· Boost
Damage: Affected by Power or Attack, or Power and Attack.
Effects: ---.
MP usage: Yes.
Extra: Characters with Boost system have an initial MP pool equal to 125, no MP growth, and no MP bonus growth. All three basic abilities do not need MP in order to be used, and the ult always costs 100 MP. Also, the MP regen is always 2, and the ultimate boosts basic abilities effects or damage.



· Energy - ?
Damage: Affected by Power or Attack, or Power and Attack.
Effects: ---.
MP usage: Yes.
Extra: Characters with Energy system have an initial MP pool greater than or equal to 100 and less then or equal to 200, no MP growth, and no MP bonus growth. All abilities needs MP in order to be used. Also, the MP regen is always 10, and basic abilities have low MP cost and cooldown.


Characters Update

Youmu


- Changed system from Skill to Boost.
- Modified Phantom Strike.
- Modified Ghost Existence.
- Modified Ether Dash.
- Modified Wheel of Pain.



Total Characters:



Notes:
Characters with a "?" mark means I'm not sure whether the character will be or not in the map.
Characters with a "!" mark means I'm not sure if the character is fine as it is now.
Characters with a "!"
mark means the character is not in the map whether because I do not know much about it, I do not have a model for it or the abilities I made for it do not stack.


- Cloud the Ex-SOLDIER.
- Tifa the Bar Hostess (Bartender?).
- Sephiroth the Son of Genova. !
- Cirno the Idiotic Fairy. !
- Eirin the Nurse.

- Patchouli the Immobile Library. ?
- Iku the Dancing Dragon.
!
- Yukari the Border of Illusion. ?
- Suika the Drunken Oni.
- Terra the Hybrid Esper.
- Tenshi the Celestial.
- Nanaya the Nightmare Killer. ?

- Reisen the Lunatic Bunny.
- Flandre the Little Sister.
- Marisa the Kleptomaniac Witch. ?

- Saber the Servant Saber.
- Youmu the Ghost Gardener.
- Alice the Doll Master.
- Yuyuko the Innocent Ghost. ?

- Utsuho the ... Nuclear Fighter? ?
- Rumia the Night Fairy.
- Remilia the Eternal and Beautiful Vampire.
- Komachi the Stygian Boatmaiden.
- Meiling the Scarlet Gate Keeper.
- Kenshin the Goddess of War.

- Suwako the Frog Goddess. !
- Mokou the Human Immortal to Death by Fire. !

- Shikieki the Punisher. !
- Nitori the Kappa Engineer. !
- Sakuya the Perfect and Elegant Maid. !




Meiling the Scarlet Gate Keeper [FINALE]

Meiling, the Scarlet Gate Keeper.

Scarlet Devil Mansion is safe as long as she keeps... sleeping.


Power: 3 + 0.2.
Attack: 74 + 4.7.
Spirit: 37 + 2.6.


Role: Fighter, Ganker, Nuker.
Range: Melee.
Speed: 295.

Base Attack Time: 1.18.
Ability System: Gauge.
Hp:
560.
Mp: 125.
Hp Growth: +337.
Mp Growth: ---.
AS Bonus: +2%.

Skills: Dragon Force, Power Stomp, Dragon Kick.
Ultimate: Rainbow Cannon.
Special: Gate Keeper.









Skill 1 - Dragon Force.
 

Passively increases Attack per point of current Mp.
Charges to the enemy target, dealing damage to and knocking the enemies 200 distance back, increasing Meiling's Attack for 5 seconds after use.




Level 1 - Deals 80 damage, increases Attack by 10%.
Level 2 - Deals 155 damage, increases Attack by 15%.
Level 3 - Deals 230 damage, increases Attack by 20%.
Level 4 - Deals 305 damage, increases Attack by 25%.
Level 5 - Deals 380 damage, increases Attack by 30%.


Damage: 54%.
Cooldown: 10 seconds.
Regain: 10.


Skill 2 - Power Stomp

Stomps with such force that the ground cracks, dealing damage to and slowing nearby enemies for 1 second.
If used when Dragon Force buff is on, deals 15% extra damage.




Level 1 - Deals 70 damage, slows by 15%.
Level 2 - Deals 125 damage, slows by 23%.
Level 3 - Deals 180 damage, slows by 30%.
Level 4 - Deals 235 damage, slows by 35%.
Level 5 - Deals 280 damage, slows by 45%.


Damage: 42%.
Cooldown: 10 seconds.

Regain: 15.


Skill 3 - Dragon Kick. 


A destructive close-range kick that tosses the enemy into the air, damaging it on both hit and impact.
If used when Dragon Force buff is on, stuns the enemy for 0.5 seconds.





Level 1 - Deals 90 damage.
Level 2 - Deals 160 damage.
Level 3 - Deals 250 damage.
Level 4 - Deals 310 damage.
Level 5 - Deals 380 damage.

Damage: 65%.
Cooldown: 6.5 seconds.

Regain: 20.



Ultimate - Rainbow Cannon.


Meiling accumulates all of her power into her fist then strikes the target enemy, pushing it away 800 units. The target takes damage on hit and damage each time it collides with an obstacle or a unit, but decreasing 100 distance the knockback per collision.

 


Level 1 - Deals 260 damage, target takes extra 50 damage per collision.
Level 2 - Deals 420 damage, target takes extra 75 damage per collision.
Level 3 - Deals 560 damage, target takes extra 100 damage per collision.

Damage: 80%.

Collision damage: 40%.
Cooldown: 50 seconds.


Special - Gate Keeper.




When attacking enemies with basic attacks, Meiling regains 5 Mp.
Each time Meiling is attacked, she has 20% chance to reset her basic attack cooldown.

Friday, August 31, 2012

Tenshi, the Celestial [FINALE]

Tenshi, the Celestial.

Iku's friend and a also a hard maso boss. 


Power: 12 + 1.2.
Attack: 74 + 5.6.
Spirit: 72 + 4.8.

Range: 150.
Speed: 295.
Ability System: Skill.
Hp:
505.
Mp: 280.

Hp growth: +321.
Mp growh: +59.
AS Bonus: +1%.

Skills: Upheaval, Flaming Rage, Ripping Force.
Ultimate: Hisou Sword.
Special: Masochism.





Skill 1 - Upheaval

Summoning the might of earth, Tenshi lifts all enemies in the selected area for 1 second.
Upon falling, enemies take damage depending on their movespeed and the current level of this ability.
Enemy heroes get slowed by 1% per 10 movespeed, while non-hero enemies get 50% slow.
Slow lasts 2 seconds.
Does not work on flying units or on units with some specific buffs.


Note: Does not affect units with Blazing Star or Hisou Sword. Ignores magic immunity enemies though it does not damage them.

Level 1 - Deals 60 damage plus 20% movespeed.
Level 2 - Deals 120 damage plus 30% movespeed.
Level 3 - Deals 180 damage plus 40% movespeed.
Level 4 - Deals 240 damage plus 50% movespeed.
Level 5 - Deals 300 damage plus 60% movespeed.

Power: 60%.
Mp: 60/65/70/75/80.
Cooldown: 11 seconds.


Skill 2 - Burning Rage


Passively increases Tenshi's Attack by percent of missing Mp.
When activated, Tenshi incinerates her surroundings, damaging enemies the closer they are.
By killing an enemy with this ability, Tenshi recovers Hp equal to half of maximum damage of this ability.
Recovers Hp up to three times in a row, each healing recovering 1/3 less Hp than the previous.

Reduces this ability cooldown by 0.6 seconds for each enemy hero struck.

Note: Increases Attack by 1 / % missing Mp. Affects an 300 AoE area, 50% farthest damage.

Level 1 - Deals 75 maximum damage.
Level 2 - Deals 160 maximum damage.
Level 3 - Deals 245 maximum damage.
Level 4 - Deals 330 maximum damage.
Level 5 - Deals 415 maximum damage. 

Power: 40%.
Attack bonus: 60%.
Mp: 60.
Cooldown: 6.5 seconds.


Skill 3 - Rippling Force


Riples out the ground with destructive energy, sending both Tenshi and a powerful wave towards the selected point, damaging any enemy as they pass by.
When reaching the limit, the wave explodes, stunning nearby enemies for 0.5 seconds.
 

Note: Travels 600 fixed distance at 760 speed.

Level 1 - Deals 60 damage.
Level 2 - Deals 120 damage.
Level 3 - Deals 180 damage.
Level 4 - Deals 240 damage.
Level 5 - Deals 300 damage.

Power:
25%.
Attack: 65%.
Mp: 80.
Cooldown: 12 seconds.


Ultimate - Hisou Sword


Tenshi channels energy into her sword then releases it, sending a chain of small Upheavals that tosses enemies into the air only for 0.4 seconds and only quarter damage, generating rock shards that unable units from passing through.
Tenshi herself then jumps then clashes the ground with destructive force, removing previous rock shards and generating a rock ring in her surroundings.

Note: Any interruption during the initial channeling will cancel the ability. Once executed, Tenshi becomes immune to magic and cannot be stopped unless she gets killed.

Level 1 - Lasts 3 seconds.
Level 2 - Lasts 3.5 seconds.
Level 3 - Lasts 4 seconds.

Channel: 2 seconds.  
Mp: 200.
Cooldown: 100 seconds.



Special - Masochism


Humiliation and hits feel so good!
Each time Tenshi takes any form of damage, increases her Mp regeneration by 10% and Power by 1.
Effects begin to gradually wear off after a 6 seconds not taking damage, 3 seconds if damage source was a non-hero enemy.
Maximum 400% Mp regeneration and 80 bonus Power.

Monday, August 27, 2012

Flandre, the Little Sister

Flandre, the Little Sister.
Names: Flandre (5), Flandre Scarlet (4), Flan (1).
 

Flandre is a bit lonely. Wanna play?

Power: 24 + 4.5.
Attack: 73 + 5.6.
Spirit: 1 + 0.

Range: Melee.
Speed: 315.
Ability System: Gauge.
Armor: 1.

Hp:
412.

Mp: ---.
Armor Growth: +1.
Hp Growth: +57.
Mp Growth: ---.
Hp Bonus: +3%.
Mp Bonus: ---.
AS Bonus: +4%.

Skills: Destruct, Bloody Slaughter, WhAt FeAR MeANs.
Ultimate: Insanity.
Special: Locked Girl.





Skill 1 - Destruct. 

 







Channels energy through Flandre's fist to a selected enemy, dealing massive damage and stunning it for .2 seconds, but draining HP in exchange.
If Flandre kills an enemy with this skill, she permanently earns 2 PP.

Note: Damage type is magical. HP drain is pure.


Level 1 - Deals 120 damage, drains 40 HP.
Level 2 - Deals 210 damage, drains 70 HP.
Level 3 - Deals 300 damage, drains 100 HP.
Level 4 - Deals 390 damage, drains 130 HP.
Level 5 - Deals 480 damage, drains 160 HP.

Power Bonus:
100%.
Cooldown: 8 seconds.


Skill 2 - Bloody Slaughter.









Massacres all nearby enemies, damaging them. Enemies caught in continous Bloody Slaughters will take crescent damage.
If two or more non-neutral enemies take damage from this ability, cooldown is instantly reloaded.
Enemies are free from the slaughter after 3 seconds
.

Note: Damage type is physical.

Level 1 - Deals 30 damage, 15 crescent damage.
Level 2 - Deals 55 damage, 25 crescent damage.
Level 3 - Deals 80 damage, 35 crescent damage.
Level 4 - Deals 105 damage, 45 crescent damage.
Level 5 - Deals 130 damage, 55 crescent damage.

Cooldown: 12 seconds.


Skill 3 - WhAt FeAR MeANs.




 




No one would accept a invitation from Flandre to play. No one.
Renders a target unable to use abilities, slowing its attackrate and movespeed.
Slows movespeed by 15% at all levels.
Lasts 4 seconds.

Note: Maximum AS reduction is 84%.

Level 1 - Reduces AS by 7%.
Level 2 - Reduces AS by 11%.
Level 3 - Reduces AS by 15%.
Level 4 - Reduces AS by 19%.
Level 5 - Reduces AS by 23%.

Power Effect:
+4% AS reduction / 30 PP.
Cooldown: 18 seconds.


Ultimate - Insanity.







Flandre enters in a dangerous state, increasing her Power, Attack, attackrate and movespeed for a period of time, but taking increased damage in exchange.
If Flandre kills an enemy using Destruct while the effects of this ability are on, she earns 4 PP instead of 2.


Note: Amplifies incoming damage by 20% at all levels.

Level 1 - Increases AT by 30, PP by 35, AS by 45, and MS by 12%. Lasts 6 seconds.
Level 2 - Increases AT by 50, PP by 60, AS by 80, and MS by 18%. Lasts 7 seconds.
Level 3 - Increases AT by 70, PP by 85, AS by 115, and MS by 22%. Lasts 8 seconds.

Mp: Gauge.
Cooldown: 50 seconds.


S
pecial - Locked Girl.







Truth is, Flandre just wants to play and have fun. Seriously.
When attacking, she increases her attackspeed by 10, plus 3 attackspeed for each consecutive attack with a limit of 160 bonus attackspeed.

Wednesday, June 20, 2012

Neutrals.

· Toroncha Slave.
Level: 2.
Hp: 100.
Range: Melee.
Damage: 15.

Attack Time:
1.5.

Attack Type:
Normal.

Armor: 0.
Abilities: <None>.
Drop: Heal Rune (10%).
Gold: 47-67.

·
Ranged Toroncha.
Level:
2.

Hp: 150.
Range: 500.
Damage: 20.

Attack Time:
2.0.
Attack Type: Normal.
Armor: 4.
Abilities: Slow Poison (10% AS).

Drop: <None>.
Gold: 44-64.

· Super Toroncha.
Level:
4.

Hp: 400.
Range: Melee.
Damage: 70.

Attack Time: 1.4.
Attack Type: Normal.
Armor: 10.
Abilities: <None>.

Drop: Coins (20%, +100 Gold).
Gold: 144-204.

· Toroncha Mage.
Level:
5.

Hp: 400.
Range: 500.
Damage: 40.

Attack Time: 1.7.
Attack Type: Normal.
Armor: 5.
Abilities: Slow (25% AS, 6 CD).

Drop: Anti-Magic Shell Rune (100%).
Gold: 107-157.

· Royal Toroncha.
Level:
8.

Hp: 650.
Range: Melee.
Damage: 120.

Attack Time: 1.25.
Attack Type: Anima.
Armor: 20.
Abilities: Summon Sea Elemental.

Drop: Coins (20%, +350 Gold).
Gold: 1413-2013.

· Toroncha Sorceress.

Level:
9.

Hp: 800.
Range: 500.
Damage: 100.

Attack Time: 1.25.
Attack Type: Anima.
Armor: 15.
Abilities: Slow (25% AS, 6 CD).

Drop: Sorcery Rune (100%).
Gold: 2377-2477.


· Sea Elemental.
Level:
1.

Hp: 80.
Range: 300.
Damage: 5.

Attack Time: 1.0.
Attack Type: Normal.
Armor: 0.
Abilities: Bash (20%, 1 second).

Drop:
<None>.

Gold: 1-2.

· Timber Wolf.
Level:
5.

Hp: 475.
Range: Melee.
Damage: 70.

Attack Time: 1.15.
Attack Type: Normal.
Armor: 8.
Abilities: Roar (30% damage, 30 seconds).

Drop:
Inner Beast Rune (100%).

Gold: 788-988.

· Oblivion Wolf.
Level:
4.

Hp: 320.
Range: Melee.
Damage: 60.

Attack Time: 1.0.
Attack Type: Anima.
Armor: 5.
Abilities: Critical Strike (20%, 2x), Life Steal (15%).

Drop:
Berserker Rune (10%).

Gold: 414-674.

· Bandit.
Level:
2.

Hp: 150.
Range: Melee.
Damage: 25.

Attack Time: 1.5.
Attack Type: Normal.
Armor: 7.
Abilities: <None>.

Drop:
Coins (40%, +50 Gold).

Gold: 57-77.

· Brigand.
Level:
2.

Hp: 125.
Range: 400.
Damage: 40.

Attack Time: 1.5.
Attack Type: Normal.
Armor: 4.
Abilities: <None>.

Drop:
Coins (50%, +40 Gold).

Gold: 44-74.

· Rogue.
Level:
3.

Hp: 275.
Range: Melee.
Damage: 60.

Attack Time: 1.4.
Attack Type: Normal.
Armor: 11.
Abilities: Critical Strike (15%, 2x).

Drop:
Coins (20%, +100 Gold).

Gold: 314-564.

· Assassin.
Level:
3.

Hp: 300.
Range: 400.
Damage: 35.

Attack Time: 1.2.
Attack Type: Normal.
Armor: 3.
Abilities: Envenomed Spears (10 dps, 5 seconds).

Drop:
Coins (20%, +100 Gold).

Gold: 318-478.

· Bandit Lord.
Level:
7.

Hp: 800.
Range: Melee.
Damage: 200.

Attack Time: 1.35.
Attack Type: Normal.
Armor: 17.
Abilities: Critical Strike (50%, 1.5x), Armor Aura (10 Armor).

Drop:
Armor Rune (100%).

Gold: 543-983.

· Forgotten One.
Level:
9.

Hp: 550.
Range: Melee.
Damage: 80.

Attack Time: 1.0.
Attack Type: Anima.
Armor: 0.
Abilities: Critical Strike (30%, 2x), Life Steal (10%).

Drop:
<None>.

Gold: 818-1218.

· Archdemon.
Level:
11.

Hp: 1200.
Range: Melee.
Damage: 300.

Attack Time: 3.0.
Attack Type: Anima.
Armor: 14.
Abilities: Critical Strike (20%, 2x), Command Aura (30% damage).

Drop:
Ancient Rune (100%).

Gold: 1504-3684.

· Flesh Golem.
Level:
10.

Hp: 1000.
Range: Melee.
Damage: 150.

Attack Time: 1.5.
Attack Type: Anima.
Armor: 0.
Abilities: Life Steal (20%), Deflect (20% chance, 30% deflected).

Drop:
Regeneration Rune (15%).

Gold: 897-1497.

· Cactuar.
Level:
14.

Hp: 10.
Range: Melee.
Damage: 1.

Attack Time: 1.0.
Attack Type: Anima.
Armor: 0.
Abilities: Evasion (90%), Magic Deflect (100% chance, 100% deflected), 1000 Needles (10% chance, 1000 damage).

Drop:
<None>.

Gold: 4677-6987.

· Cactuar Boss.
Level:
50.

Hp: 15000.
Range: Melee.
Damage: 500.

Attack Time: 2.0.
Attack Type: Anima.
Armor: 150.
Abilities: Deflect (50% chance, 25% deflected), Magic Deflect (40% chance, 70% deflected), Spell Resistance (40% spell reduction), Null (10% chance, -all physical damage), 1000 Needles (10 CD, 250 area damage).

Drop:
Mighty Rune (100%).

Gold: 10000.
Gold Team: 2000.


Possible neutrals groups:

· Weak
- Toroncha
Slave (2)
- Toroncha Slave (2), Ranged Toroncha (1)
- Bandit (2), Brigand (1)
- Toroncha Slave (1), Ranged Toroncha (2)
- Bandit (3)

· Intermediate
- Super Toroncha (3), Toroncha Mage (1)
- Super Toroncha (2), Ranged Toroncha (1), Toroncha Mage (1)
- Rogue (2), Brigand (2), Timber Wolf (1)
- Rogue (2), Assassin (1), Toroncha Mage (1)
- Timber Wolf (1), Oblivion Wolf (2)

· Hard
- Toroncha Sorceress (1), Royal Toroncha (1), Heavy Toroncha (2)
- Toroncha Sorceress (1), Royal Toroncha (1), Ranged Toroncha (2)
- Bandit Lord (1), Rogue (3)
- Bandit Lord (1), Assassin (2)
- Bandit Lord (1), Forgotten One (3)

· Very Hard
-
Archdemon (1), Forgotten One (2)
- Archdemon (1), Royal Toroncha (2)
- Flesh Golem (2)
- Cactuar (1)

· Boss
- Cactuar Boss (1)

Runes:

· Heal Rune - Heals the user 100 Hp.
· Anti-Magic Shell Rune - Creates a barrier that absorbs 400 spell damage. Lasts up to 1 hour.
· Inner Beast Rune  - Increases user's damage by 30% for 60 seconds.
· Berserker Rune - Increases user's attack speed by 50% and movement speed by 15% for 60 seconds.
· Armor Rune -  Increases user's armor by 15 for 60 seconds.
· Sorcery Rune - Increases user's Power by [(10)(Minutes)] and MR by 4 for 60 seconds.
· Ancient Rune - Increases user and nearby allies' damage by 20%, armor by 10, HR by 7 and MR by 3 for 60 seconds.
· Regeneration Rune - Recovers the user 5000 Hp over 100 seconds.
· Mighty Rune - Increases the team's heroes damage by 50%, armor by 50, HR by 25 and MR by 10 for 30 seconds.