Tuesday, September 18, 2012

Update - 05

New ability system: Blood Heat.

Blood Heat: Characters with Blood Heat system can use or not MP in their abilities, and abilities effects are never altered by Power. What makes Blood Heat characters unique is that all their abilities have extra effects depending on their current HP level (70%, 45%, and 25% level).

MP growth changed from 19, 23, 27, 33, 39 to 31, 43, 55, 67, 75.
Base armor of most characters remastered to be 10+.

New character(s): Nanaya Shiki.
Characters remastered: Iku the Dancing Dragon.

Wednesday, September 5, 2012

Patchouli the Mobile Library.

Patchouli the Mobile Library.

An asthmatic and quiet girl that reads almost the whole day.


Power: 16 + 1.55.
Attack:
49 + 2.15.
Spirit: 99 + 4.8.


Range: 500.
Speed: 285.
Ability System: Skill.
Armor: 2.
Hp:
398.
Mp: 466.

Armor Growth: +1.
Hp Growth: +57.
Mp Growth: +41.
Hp Bonus: +3%.
Mp Bonus: +4%.
AS Bonus: +1%.

Elements: Fire, Earth, Wind, Water, Magic.
Special: Junction.






Fire Element. 

 






Improves Patchouli's control over fire magic.
Patchouli increases her Attack by 1 per instance of Fire Element per level.
Once learned, increases Patchouli's Attack depending on her level.


Earth Element.







Improves Patchouli's control over earth magic.
Patchouli increases her Spirit by 1 per instance of Earth Element per level.
Boosts Patchouli's Spirit by 10 per level.
Once learned, increases Patchouli's Spirit depending upon her level.


Wind Element.




 



Improves Patchouli's control over wind magic.
Patchouli increases her attackrate by 2 per instance of Wind Element per level.
Once learned, increases Patchouli's movespeed depending upon her level.


Water Element.




Improves Patchouli's control over water magic.
Patchouli increases her HP regen by 1 per instance of Water Element per level.
Once learned, increases Patchouli's HP regen depending upon her level.



Elemental Magic.





Improves Patchouli's control over elemental magic.
Passively, increases Patchouli's Power depending upon her level and the level of this ability. Also, affects some spells cooldowns and effects.
Once learned, boosts Patchouli's total MP depending upon her level.
Special - Junction.Activates Patchouli's magic control, releasing a powerful spell depending on which elements Patchouli is currently manipulating.

Note: This ability does not cost any MP, but after use, Patchouli suffers a MP drain based on the spell and its level.


Cooldown: 5 seconds.

Juncion List:Elemental Blast - Q W E R

Sends out a magical wave of pure energy which deals damage depending on Fire element, pushing away enemies depending on Wind element, reducing their attackrate depending on Earth element, and snuffing out the capability of attacking and using abilities for a duration depending on Wind element.
Also reduces enemies magical resistance depending on Magical element.

Damage: 100 + 60 Fire Level + 30% Power.
Knockback: 100 + 100 Wind Element.
AS Reduction: 20 + 10 Earth Level.
Disable: 1 + 0.5 Water Level.
Magic Reduction: 8 + 3 Magic Level.

MP: 210.
Cooldown: 27 - [0.27 x Magical Element + ( Level / 10 )] seconds.




Incineration - Q Q Q Q

Damages enemies per second in a 200 AoE for a brief duration.
Damage depends on Fire element, and duration depends on Magic element.

DPS: 30 + 15 Fire Level + 20% Power.
Duration: 2 + 1 Magic Level.


MP: 120.
Cooldown: 20 - [0.2 x Magical Element x Level] seconds.



Rock Blast - W W W W

Rises a rock pillar from the ground, damaging enemies in 175 AoE and slowing them.
Damage depends on Earth element, and slows depends on Magical element.


Damage: 120 + 70 Earth Level + 40% Power.
Slow: 10% + 7% Magic Level.


MP: 120.
Cooldown: 20 - [0.2 x Magical Element x Level] seconds.




Tornado - E
E E E

A destructive tornado is sent towards a point, damaging any enemy it passes through, knockbacking it.
Damage depends on Wind element, and knockback depends on Magical element.

Damage: 90 + 80 Wind Level + 40% Power.
Knockback: 150 + 75 Wind Element.

MP: 130.
Cooldown: 28 - [0.3 x Magical Element x Level] seconds.


Aqualung - R R R R
Bombards an area with water explosions, each damaging enemies in 140 AoE.
Damage depends on Water element, and total area and lapse between explosions depends on Magical Element.

Damage: 40 + 30 Water Level + 60% Power.
Duration: 4 + 2 Magic Level.
Lapse: 0.5 - 0.1 Magic Level.

MP: 210.
Cooldown: 27 - [0.27 x Magical Element x Level] seconds.

Magma Blast - Q Q Q W
Targets a point, then two seconds after, magma will burst from a hole, damaging all enemies caught in the explosion, taking damage.
Has global range.
Damage depends on Fire element, and AoE depends on Earth element.

Damage: 90 + 40 Fire Level + 70% Power.
AoE: 100 + 25 Earth Level.

MP: 135.
Cooldown: 50 - [0.33 x Magical Element + ( Level / 10 ) ] seconds.


Update 04.

Characters now can level up to level 99.
HP, MP, Armor, AS, HP Bonus, and MP bonus have 17 levels (Character in level 18 will have all his grow maxed out).
PP, AT, and SP increases until level 99.
Basic abilities have 5 levels, ultimate has 3 levels, except for Patchouli, which Elements have 9 levels each.

Sunday, September 2, 2012

Update 03.

A total of four ability systems are being used up to now:

Note:
Damage means by what is affected the damage in the system.
Effects means by what is the duration, slow, stun and secondary effects affected in the system.

Note 2:
Even if a system allows an ability to be affected, it does not mean it will be necessarily affected.



· Skill
Damage: Affected by Power or Attack, or Power and Attack.
Effects: Affected by Power.
MP usage: Yes.
Extra: Characters with Skill system have an initial MP pool greater than 200, a MP growth, and a MP bonus growth. All abilities needs MP in order to be used.


· Technique
Damage: Affected by Power or Attack, or Power and Attack.
Effects: ---.
MP usage: No.
Extra: Characters with Technique system have an initial MP pool equal to 1, no MP growth, and no MP bonus growth. No ability needs MP in order to be used.



· GaugeDamage: Affected by Power or Attack, or Power and Attack.
Effects: Affected by Power.
MP usage: Yes.
Extra: Characters with Gauge system have an initial MP pool equal to 125, no MP growth, and no MP bonus growth. All three basic abilities do not need MP in order to be used, and the ult always costs 100 MP. Also, the MP regen is always negative, and MP is gained through damaging enemies, taking damage, or by activating some abilities.



· Boost
Damage: Affected by Power or Attack, or Power and Attack.
Effects: ---.
MP usage: Yes.
Extra: Characters with Boost system have an initial MP pool equal to 125, no MP growth, and no MP bonus growth. All three basic abilities do not need MP in order to be used, and the ult always costs 100 MP. Also, the MP regen is always 2, and the ultimate boosts basic abilities effects or damage.



· Energy - ?
Damage: Affected by Power or Attack, or Power and Attack.
Effects: ---.
MP usage: Yes.
Extra: Characters with Energy system have an initial MP pool greater than or equal to 100 and less then or equal to 200, no MP growth, and no MP bonus growth. All abilities needs MP in order to be used. Also, the MP regen is always 10, and basic abilities have low MP cost and cooldown.


Characters Update

Youmu


- Changed system from Skill to Boost.
- Modified Phantom Strike.
- Modified Ghost Existence.
- Modified Ether Dash.
- Modified Wheel of Pain.



Total Characters:



Notes:
Characters with a "?" mark means I'm not sure whether the character will be or not in the map.
Characters with a "!" mark means I'm not sure if the character is fine as it is now.
Characters with a "!"
mark means the character is not in the map whether because I do not know much about it, I do not have a model for it or the abilities I made for it do not stack.


- Cloud the Ex-SOLDIER.
- Tifa the Bar Hostess (Bartender?).
- Sephiroth the Son of Genova. !
- Cirno the Idiotic Fairy. !
- Eirin the Nurse.

- Patchouli the Immobile Library. ?
- Iku the Dancing Dragon.
!
- Yukari the Border of Illusion. ?
- Suika the Drunken Oni.
- Terra the Hybrid Esper.
- Tenshi the Celestial.
- Nanaya the Nightmare Killer. ?

- Reisen the Lunatic Bunny.
- Flandre the Little Sister.
- Marisa the Kleptomaniac Witch. ?

- Saber the Servant Saber.
- Youmu the Ghost Gardener.
- Alice the Doll Master.
- Yuyuko the Innocent Ghost. ?

- Utsuho the ... Nuclear Fighter? ?
- Rumia the Night Fairy.
- Remilia the Eternal and Beautiful Vampire.
- Komachi the Stygian Boatmaiden.
- Meiling the Scarlet Gate Keeper.
- Kenshin the Goddess of War.

- Suwako the Frog Goddess. !
- Mokou the Human Immortal to Death by Fire. !

- Shikieki the Punisher. !
- Nitori the Kappa Engineer. !
- Sakuya the Perfect and Elegant Maid. !




Meiling the Scarlet Gate Keeper [FINALE]

Meiling, the Scarlet Gate Keeper.

Scarlet Devil Mansion is safe as long as she keeps... sleeping.


Power: 3 + 0.2.
Attack: 74 + 4.7.
Spirit: 37 + 2.6.


Role: Fighter, Ganker, Nuker.
Range: Melee.
Speed: 295.

Base Attack Time: 1.18.
Ability System: Gauge.
Hp:
560.
Mp: 125.
Hp Growth: +337.
Mp Growth: ---.
AS Bonus: +2%.

Skills: Dragon Force, Power Stomp, Dragon Kick.
Ultimate: Rainbow Cannon.
Special: Gate Keeper.









Skill 1 - Dragon Force.
 

Passively increases Attack per point of current Mp.
Charges to the enemy target, dealing damage to and knocking the enemies 200 distance back, increasing Meiling's Attack for 5 seconds after use.




Level 1 - Deals 80 damage, increases Attack by 10%.
Level 2 - Deals 155 damage, increases Attack by 15%.
Level 3 - Deals 230 damage, increases Attack by 20%.
Level 4 - Deals 305 damage, increases Attack by 25%.
Level 5 - Deals 380 damage, increases Attack by 30%.


Damage: 54%.
Cooldown: 10 seconds.
Regain: 10.


Skill 2 - Power Stomp

Stomps with such force that the ground cracks, dealing damage to and slowing nearby enemies for 1 second.
If used when Dragon Force buff is on, deals 15% extra damage.




Level 1 - Deals 70 damage, slows by 15%.
Level 2 - Deals 125 damage, slows by 23%.
Level 3 - Deals 180 damage, slows by 30%.
Level 4 - Deals 235 damage, slows by 35%.
Level 5 - Deals 280 damage, slows by 45%.


Damage: 42%.
Cooldown: 10 seconds.

Regain: 15.


Skill 3 - Dragon Kick. 


A destructive close-range kick that tosses the enemy into the air, damaging it on both hit and impact.
If used when Dragon Force buff is on, stuns the enemy for 0.5 seconds.





Level 1 - Deals 90 damage.
Level 2 - Deals 160 damage.
Level 3 - Deals 250 damage.
Level 4 - Deals 310 damage.
Level 5 - Deals 380 damage.

Damage: 65%.
Cooldown: 6.5 seconds.

Regain: 20.



Ultimate - Rainbow Cannon.


Meiling accumulates all of her power into her fist then strikes the target enemy, pushing it away 800 units. The target takes damage on hit and damage each time it collides with an obstacle or a unit, but decreasing 100 distance the knockback per collision.

 


Level 1 - Deals 260 damage, target takes extra 50 damage per collision.
Level 2 - Deals 420 damage, target takes extra 75 damage per collision.
Level 3 - Deals 560 damage, target takes extra 100 damage per collision.

Damage: 80%.

Collision damage: 40%.
Cooldown: 50 seconds.


Special - Gate Keeper.




When attacking enemies with basic attacks, Meiling regains 5 Mp.
Each time Meiling is attacked, she has 20% chance to reset her basic attack cooldown.