Showing posts with label Hero. Show all posts
Showing posts with label Hero. Show all posts

Tuesday, December 31, 2013

List of characters.

List of all characters up to now.
Gray-colored icon means the character is still in progress or is being updated.
Characters that are not here have not been updated or won't be in the beta.


 Komachi, the Stygian Boatmaiden
Role: Ganker (5), CCer (4), Chaser (3.5), Jungler (3), Power (3.5)
Difficulty: Easy-Medium


Tenshi, the Celestial
Role: Ganker (4), CCer (4), Jungler (4.5), Chaser (3), Power (4), Attack (3)  
Difficulty: Medium-Hard

Iku, the Dancing Dragon
Role: Tank (4.5), Carry (4), Ganker (2.5)
Difficulty: Medium


 Cirno, the Idiotic Fairy
Role: Power (4), CCer (3), Ganker (3)
Difficulty: Medium-Hard
  

Marisa, the Ordinary Magician
Role: Power (5), Carry (4), CCer (3), Ganker (3)
Difficulty: Hard


Saber, the King of Knights
Role: Power (4), Carry (3.5), Tank (4), Disruptor (3), AoE (5)
Difficulty: Hard



Suika, the Drunken Oni
Role: CCer (5), Tank (3)
Difficulty: Medium


 Meiling, the Gate Keeper
Role: Fighter (4.5), Ganker (3), Nuker (3)
Difficulty: Easy


 Minamitsu, the Ship Sinker
Role: Ganker (5), CCer (3)
Difficulty: Medium-Hard


 Sakuya, the Perfect and Elegant Maid
Role: Carry, Attack, Ganker
Difficulty: Medium-Hard


Hoppip, the Cottonweed
Role: Support, Crowd-controller
Difficuly: Easy-Medium


Mokou, the Blazing Fighter
Role: Bruiser, Fighter, Carry, Tank
Difficulty: Easy-Medium


Aselia, the Eternal
Role: Fighter, Support, Disruptor
Difficulty: Medium-Hard


Shiki, the Ryougi's Heir
Role: Assassin, Fighter
Difficulty: Hard


Rin, the Hell's Traffic Accident
Role: Carry, Caster
Difficulty: Very Hard


Jack, the Serial Killer
Role: Assassin, Caster
Difficulty: Medium-Hard



THE CHAMPION
Cloud, the Champion
Role: Champion, Fighter
Difficulty: Medium-Hard

Sunday, July 7, 2013

Shirou, the Apprentice Magus [FINALE]

Must stop this stupid conflict.


Power: 8 + 0.55
Attack: 64 + 3.15
Spirit: 10 + 0.35

Role: Caster, Support.
Range: 128 (melee). 
Speed: 290. 
Base Attack Time: 1.21.
Ability System: Skill.
HP: 425 + 277 / level.
MP: 80 + 10 / level.
HP Regen: 1.0 + 0.25 / level
MP Regen: 0.2 + 0.10 / level.
AS Bonus: +1% / level.
Armor: 15 + 2 / level.

Tank: Normal
Assassin: Normal
Caster: Good
Carry: Normal
Support: Normal



Incomplete Knowledge (Special Ability)


All the mana consumed to cast an ability amplifies the effects that ability deals by 0.5% per point of MP consumed.
If Shirou does not have enough mana to use an ability, he burns a percent of his current health equal to half of the MP he is missing in order to cast the ability, dealing all the life consumed as additional true damage with that ability or adding all the life consumed as life to barrier effects.


Projection - Caliburn

Projects Caliburn and slashes the enemy target for 70/130/190/250/310 (+50%) (+45%) magical damage, revealing them for the next 4 seconds.

MP: 50/60/70/80/90.
Cooldown: 15/13/11/9/7 seconds.


Projection - Empowered Shot

Fires out a weak missile which deals 40/65/90/115/140 (+30%) (+20%) physical damage to the first enemy it hits and slows them by 20% for 3 seconds.
Casting this ability on a unit hit by Empowered Shot makes the missile to follow the target. 

MP: 25.
Cooldown: 3/2.75/2.5/2.25/2 seconds.


Rho Aias

Channels for up to 4 seconds a protective barrier which impedes units from passing through and nullifies 100/175/250/325/400 (+60%) incoming damage up to six times.

MP: 80/95/110/125/140.
Cooldown: 15/14/13/12/11 seconds.


Nine Lives Blades Works

Shirou channels magical energy for a brief period of time then relentlessly assaults the enemy target, slashing it nine times for 50/75/100 (+20%) (+15%) damage per attack.
Damage dealt can be either magical or physical.


MP: 100/125/150.
Cooldown: 80/65/50 seconds.


Wednesday, May 15, 2013

Aselia, the Eternal [FINALE]

"... Nnn."



Power: 13 + 1.45
Attack: 76 + 4.10
Spirit: 81 + 4.75

Role: Fighter, Support, Disruptor. 
Range: Melee (100). 
Speed: 305. 
Base Attack Time: 1.07.
Ability System: Mind.
HP: 485.
MP: 100.
HP Growth: +296.
MP Growth: ---.
AS Bonus: +3%.

Tank: Normal
Assassin: Good
Caster: Normal
Carry: Good
Support: Good

======
Aselia's abilties work properly as long as they met the Mind Balance set in each ability. Casting an ability while not meeting the Mind Balance makes the ability to do 50% reduced damage and have no secondary effects.
Abilities DO NOT require any MP to be cast.
======

Eternity (Special Ability)



Aselia's Eternal Sword, Eternity, grants her bonus Attack and Power depeding on level.
Additionaly, each time Aselia takes damage her Mind is increased by 1 and each time she kills an enemy her Mind is decreased by 1.



Note:
Eternity increases Aselia's Attack and Power by 3 per level with a limit of 150 bonus stats at level 50.


Possession



Heals the target for 50/90/130/170/210 (+60%) HP and grants them bonus Power and Attack for 4 seconds equal to 16%/17%/18%/19%/20% of Aselia's current attributes.



Mind Balance: 0-100
Mind Effect: -2
Cooldown: 12/11/10/9/8 seconds

Notes:
Possession's healing effects can be dampened.
Possession's bonuses are equal to the sum of Power and Attack divided by 2.
Possession's cannot grant bonuses greater than 1000.


Heaven's Sword


Leaps at the target enemy and slashes it twice for physical damage on the first hit and magic damage on the second hit, reducing the enemy's magic resistance by 10%/12%/14%/16%/18% with the first hit for the next 4 seconds.
Next Aselia's basic attack against a debuffed enemy will do additional magic damage but will consume the debuff.
Each hit does 40/60/80/100/120 (+30%) (+35%) damage.

Mind Balance: 60-100.
Mind Effect: -2.
Cooldown: 9 seconds.


Notes:
Heaven's Sword can be targeted on both magic immune units and ethereal units, but the respective hit does no damage.
Heaven's Sword still applies its magic resistance reduction on magic immune units.


Ice Banisher


Passive - Generates a charge of Ice Banisher every 12/11/10/9/8 seconds with a maximum of 4 charges.

Toggle - When an enemy begins casting an ability within a certain range from Aselia it will be instantly silenced for 1.5 seconds and will take 6%/8%/10%/12%/14% (+0.01%) of their current health as magic damage, consuming a charge of Ice Banisher in the process.
An enemy cannot be affected by Ice Banisher more than once every 6 seconds.


Mind Balance: 0-100.
Mind Effect: +1.

Notes:
Ice Banisher does not affect magic immune units.
The following abilities do not trigger Ice Banisher effects:
  -Mokou's Inner Fire.
  -Ryougi's Assassination, Killing Blow or Kanesada.
  -Meiling's Tiger Strength, Power Stomp or Dragon Kick.
  -Cloud's Climhazzard or Meteorain.


Eternity Remover


Aselia leaps at the target enemy and slashes it three times for 165/245/305 (+40%) (+45%) true damage with each slash and amplifies all damage the enemy takes within a four-seconds period by 5%/7.5%/10% per slash.


Mind Balance: 60-100.
Mind Effect:-5.
Cooldown: 100/90/80 seconds.

Notes:
Eternity Remover ignores magic immunity and ethereal protection.
Eternity Remover amplifies all damage taken at the end of the duration.



Monday, May 6, 2013

Mokou, the Blazing Fighter [FINALE]

Joining to the Showdown might bring Kaguya to fight. With that thought in mind, Mokou decided to show off her fearsome abilities in this battle.

Power: 14 + 1.25
Attack: 76 + 4.55
Spirit: 85 + 5.25


Role: Bruiser, Fighter, Carry, Tank. 
Range: Melee (100). 
Speed: 300. 
Base Attack Time: 1.01.
Ability System: Skill.
HP: 522.
MP: 270.
HP Growth: +323.
MP Growth: +62.
AS Bonus: +2%.

Tank: Good
Assassin: Normal
Caster: Normal
Carry: Good
Support: Bad



Incinerate (Special Ability)



Mokou's basic attacks do additional 15/25/35/45/55/65/75/85/95 magic damage on hit. This effect is amplified by 1% for each percent of health the victim is missing.



Notes: 
Incinerate's bonus damage grows stronger each 2 levels with its maximum damage at level 17.
Incinerate does additional damage instead of increasing damage dealt.
Incinerate's bonus damage does not proc Lifesteal.



Blazing Strike



Mokou kick-leaps at the target unit, dealing 70/130/190/250/310 (+60%) magical damage to the target if enemy.
Blazing Strike procs on-hit effects if Inner Fire buff is active.


Cooldown: 13/12/11/10/9 seconds.
MP cost: 40/50/60/70/80.

Notes: 
Blazing Strike always takes 0.4 seconds to strike.
Speed depends on distance between Mokou and her victim when the ability was cast.
Blazing Strike may be cast on magic immune units but will not damage them.
Blazing Strike will proc Inner Fire's damage on magic immune units.
Blazing Strike ignores collision.


Inner Fire



Next basic attack or Blazing Strike within the following 3 seconds does 40/80/120/160/200 (+75% bonus) additional physical damage on hit and increases Mokou's attack speed by 40% for 2 seconds.



Cooldown: 6/5.5/5/4.5/4 seconds.
MP cost: 30/35/40/45/50.

Notes:
Inner Fire does additional damage on hit instead of increasing damage dealt.
Inner Fire may be cast at any moment, including while leaping with Blazing Strike or during the basic attacks animations. Silences or stuns still unable Mokou from casting Inner Fire.
Inner Fire does not have cast animation and will not interrumpt Mokou's previous orders.
Inner Fire will not proc Aselia's Ice Banisher.
Inner Fire's bonus damage procs Lifesteal.


Burning Rage


Passive - Increases Mokou's Attack by 12/24/36/48/60.

Active - Boosts Mokou's Attack by 24/48/72/96/120 and movement speed by 15% for the next 7 seconds but loses Burning Rage's passive bonus.
The passive bonus is reactivated when this ability goes off cooldown.


Cooldown: 12 seconds.
MP cost: 50.

Notes:
Burning Rage's passive bonus is reactivated after 12 seconds.
Burning Rage's passive bonus does not show a buff indicator.
Burning Rage will not proc Aselia's Ice Banisher.


Phoenix Wings



Boosts Mokou's movement speed by 40 and restores 15%/20%/25% of her maximum HP over the next 15/20/25 seconds, making her basic attacks to splash 25% of the damage dealt.


Cooldown: 80/70/60 seconds.
MP cost: 100.

Notes:
Phoenix Wings' movement speed bonus stacks with other flat movement bonuses.
Phoenix Wings' movement speed bonus is increased by percentage movement bonuses.
Phoenix Wings' regeneration is applied every 0.1 seconds.
Phoenix Wings' regeneration effects can be dampened.
Phoenix Wings makes Mokou's to splash 25% of the damage dealt with her basic attacks and on-hit effects as magical damage to enemies within 250 range.
Phoenix Wings effects cannot be dispeled.


Sunday, January 27, 2013

Hoppip, the Cottonweed [FINALE]

For some weird reason, a wild Hoppip appeared!
 
Power: 2 + 0.25. 
Attack: 47 + 1.85.
Spirit: 75 + 4.55.

Role: Support, Crowd-controller.
Range: 400.
Speed: 315.
Base Attack Time: 0.88.
Ability System: Technique.
Hp:
410.
Mp: ---.
Hp Growth: +196.
Mp Growth: ---.
AS Bonus: +3%.

Skills: Solar Beam, Synthesis, Spores.
Ultimate: Sunny Day.
Special: Clorophyll.
 
 
Skill 1 - Solar Beam
 
Hoppip charges solar energy for a brief duration then fires out a powerful beam in the selected direction, dealing damage to enemies in a line and revealing them for 3 seconds.
Deals only half damage and reveals for 2 seconds if casted at night.

Level 1 - Deals 90 damage.
Level 2 - Deals 160 damage.
Level 3 - Deals 230 damage.
Level 4 - Deals 300 damage.
Level 5 - Deals 370 damage.

Damage: 35%.
Cooldown: 15/14/13/12/11 seconds.


Skill 2 - Synthesis
 
Heals both the target and Hoppip, boosting their movement speed for 5 seconds if casted during day. 
Heals double ammount if casted on Hoppip. Heals only half ammount if casted at night.

Level 1 - Recovers 60 HP, increases movespeed by 15%.
Level 2 - Recovers 125 HP, increases movespeed by 20%.
Level 3 - Recovers 190 HP, increases movespeed by 25%.
Level 4 - Recovers 255 HP, increases movespeed by 30%.
Level 5 - Recovers 320 HP, increases movespeed by 40%.

Heal: 30%.
Cooldown: 11/10/9/8/7 seconds.


Skill 3 - Spores
 
Showers the target area with damaging spores, causing enemies within to take damage periodically and have their speed reduced.
If an enemy stays within the area for 2 seconds, it becomes slept for a short duration.
Lasts 5 seconds.

Level 1 - Deals 20 DPS, slows by 20%. Sleep lasts 1 second.
Level 2 - Deals 35 DPS, slows by 25%. Sleep lasts 1.25 seconds.
Level 3 - Deals 50 DPS, slows by 30%. Sleep lasts 1.5 seconds.
Level 4 - Deals 65 DPS, slows by 35%. Sleep lasts 1.75 seconds.
Level 5 - Deals 80 DPS, slows by 40%. Sleep lasts 2 seconds.

Damage: 15%.
Cooldown: 12/11/10/9/8 seconds.
 
 
Ultimate - Sunny Day 
 
Summoning the power of the sun, Hoppip creates an artificial day in its surroundings for a duration.

Level 1 - Lasts 15 seconds.
Level 2 - Lasts 20 seconds.
Level 3 - Lasts 25 seconds.

Cooldown: 50/40/30 seconds.
 
 
 
Special - Clorophyll
 
Hoppip recovers 0.5% of his maximum health each second.
This effect is doubled by not taking damage in the past 6 seconds.
This effect is doubled during day.

Note: Heal bonuses do stack.

Friday, December 28, 2012

Sakuya, the Perfect and Elegant Maid [FINALE]

Sakuya, the Perfect and Elegant Maid

The Scarlet Devil Mansion's lord couldn't come here alone, right?
 
Power: 11 + 1.05. 
Attack: 62 + 3.35.
Spirit: 67 + 4.55.

Role: Carry, Attack, Crowd-controller, Ganker.
Range: 400.
Speed: 300.
Base Attack Time: 1.08.
Ability System: Skill.
Hp:
480.
Mp: 270.
Hp Growth: +238.
Mp Growth: +63.
AS Bonus: +2%.

Skills: Inflation Square, Killing Doll, Deflation World.
Ultimate: Sakuya's World.
Special: Elegance.


Skill 1 - Inflation Square

Sakuya teleports to the target point, surrounding it with eight daggers that close to the center. Each dagger deals damage to one enemy only.




Level 1 - Each dagger does 30 damage.
Level 2 - Each dagger does 60 damage.
Level 3 - Each dagger does 90 damage.
Level 4 - Each dagger does 120 damage.
Level 5 - Each dagger does 150 damage.


Damage: 20%.
Damage: 35%.
Mp: 40/45/50/55/60.
Cooldown:  13/12/11/10/9 seconds.


Skill 2 - Killing Doll

Throws a fan of twelve daggers in the targeted direction, each dealing damages they hit and slow their movement speed by 15%.
Slow effects are accumulative.


 

Level 1 - Each dagger does 45 damage.
Level 2 - Each dagger does 85 damage.
Level 3 - Each dagger does 125 damage.
Level 4 - Each dagger does 165 damage.
Level 5 - Each dagger does 205 damage.


Damage: 30%.

Damage: 20%.
Mp:  25/30/35/40/45.
Cooldown:  13/11/9/7/5 seconds.



Skill 3 - Deflation World

Sakuya prepares a single dagger for up to 6 seconds, showing a mark only to the caster for the duration that variates in a red, green and blue sequence.
On second cast, Sakuya throws the dagger in the selected direction, dealing damage and slowing speed of the enemy hit for 2 seconds if red, restoring some HP to the caster by dealing a killing blow to the enemy hit if green, or stunning the enemy hit for a brief duration.
The true dagger can only be seen by the owner as an illusory dagger is set up to confuse enemies.

Base damage depends on current level of Inflation Square and Killing Doll.

Level 1 - Slows by 20% / heals 35 health / stuns for 0.5 seconds.
Level 2 - Slows by 25% / heals 65 health / stuns for 0.75 seconds.
Level 3 - Slows by 30% / heals 95 health / stuns for 1 second.
Level 4 - Slows by 35% / heals 125 health / stuns for 1.25 seconds.
Level 5 - Slows by 40% / heals 155 health / stuns for 1.5 seconds.



Damage: 35%.
Damage: 45%.
Mp:  30.
Cooldown:  8.5 seconds.


Ultimate - Sakuya's World

Creates a time-locking reality in the target area for up to 4 seconds, stopping units within from doing any action and granting them immunity.
Sakuya can freely move within the area.
Can be cast again to finish the effects of this ability.


Mp:  100/50/0.
Cooldown:  90/75/60 seconds.




Unique - Elegance

After each spell cast, Sakuya increases her Attack by 12 for up to four seconds. Effect stacks up to five times.
When hitting an enemy with an ability, if Sakuya has at least four stacks, she dispels herself, resetting stacks to one.

 

Thursday, December 20, 2012

Letty, the Winter Fairy [FINALE]

Letty, the Winter Fairy

Winter has come.
Power: 9 + 0.8. 
Attack: 65 + 3.4.
Spirit: 71 + 4.05.

Role: Support, CCer, Ganker.
Range: 400.

Speed: 290.
Base Attack Time: 1.12.
Ability System: Skill.
Hp:
460.
Mp: 315.
Hp Growth: +244.
Mp Growth: +63.
AS Bonus: +2%.

Skills: Winter Blast, Snow Storm, Frost Barrier.
Ultimate: Chilling Curse.
Special: Winter Pressence.


Skill 1 - Winter Blast

A magical, icy missile is thrown at the enemy, dealing poor damage to and stunning it on impact.
The missile explodes if it has traveled too far.



 
Level 1 - Deals 40 damage, stuns for 0.75 seconds.
Level 2 - Deals 70 damage, stuns for 1 second.
Level 3 - Deals 100 damage, stuns for 1.25 seconds.
Level 4 - Deals 130 damage, stuns for 1.5 seconds.
Level 5 - Deals 160 damage, stusn for 1.75 seconds.


Damage: 30%.
Mp:  50/55/60/65/70.
Cooldown:  15/14/13/12/11 seconds.




Skill 2 - Snow Storm
 
A blizzard strikes the target area for 10 seconds, slowing enemies as they stay within.
Letty can activate this ability again to accumulate the storm in a single shot, shooting out a freezing missile from the center of the storm in the selected point, damaging the first enemy it hits and ensnaring it.
Ensnare lasts longer the more the blizzard was active
.

Level 1 - Slows enemies by 10%, missile deals 90 damage.
Level 2 - Slows enemies by 13%, missile deals 150 damage.
Level 3 - Slows enemies by 16%, missile deals 210 damage.
Level 4 - Slows enemies by 19%, missile deals 270 damage.
Level 5 - Slows enemies by 22%, missile deals 330 damage.


Channeling: 1.8 seconds.
Damage: 40%.

Mp:  50.
Cooldown:  15 seconds.




Skill 3 - Frost Barrier
 
Passively increases nearby allies' magic resistance.





Level 1 - Increases resistance by 8%.
Level 2 - Increases resistance by 12%.
Level 3 - Increases resistance by 16%.
Level 4 - Increases resistance by 20%.
Level 5 - Increases resistance by 24%.


Range: 600.


Ultimate - Chilling Curse
 
The target becomes frost for a certain period of time.
Shall a cursed enemy take a fraction of his health in damage, it becomes stunned and defrosted. 
 
 
 
Level 1 - Freezes for 2.5 seconds, stuns for 1.5 seconds if enemy takes 40% of his health in damage.
Level 2 - Freezes for 3.25 seconds, stuns for 1.75 seconds if enemy takes 40% of his health in damage.
Level 3 - Freezes for 4 seconds, stuns for 2 seconds if enemy takes 40% of his health in damage.

Mp:  135.
Cooldown:  80 seconds.




Unique - Winter Pressence
 

Decreases nearby enemies resistance by 5%.