Wednesday, May 15, 2013

Aselia, the Eternal [FINALE]

"... Nnn."



Power: 13 + 1.45
Attack: 76 + 4.10
Spirit: 81 + 4.75

Role: Fighter, Support, Disruptor. 
Range: Melee (100). 
Speed: 305. 
Base Attack Time: 1.07.
Ability System: Mind.
HP: 485.
MP: 100.
HP Growth: +296.
MP Growth: ---.
AS Bonus: +3%.

Tank: Normal
Assassin: Good
Caster: Normal
Carry: Good
Support: Good

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Aselia's abilties work properly as long as they met the Mind Balance set in each ability. Casting an ability while not meeting the Mind Balance makes the ability to do 50% reduced damage and have no secondary effects.
Abilities DO NOT require any MP to be cast.
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Eternity (Special Ability)



Aselia's Eternal Sword, Eternity, grants her bonus Attack and Power depeding on level.
Additionaly, each time Aselia takes damage her Mind is increased by 1 and each time she kills an enemy her Mind is decreased by 1.



Note:
Eternity increases Aselia's Attack and Power by 3 per level with a limit of 150 bonus stats at level 50.


Possession



Heals the target for 50/90/130/170/210 (+60%) HP and grants them bonus Power and Attack for 4 seconds equal to 16%/17%/18%/19%/20% of Aselia's current attributes.



Mind Balance: 0-100
Mind Effect: -2
Cooldown: 12/11/10/9/8 seconds

Notes:
Possession's healing effects can be dampened.
Possession's bonuses are equal to the sum of Power and Attack divided by 2.
Possession's cannot grant bonuses greater than 1000.


Heaven's Sword


Leaps at the target enemy and slashes it twice for physical damage on the first hit and magic damage on the second hit, reducing the enemy's magic resistance by 10%/12%/14%/16%/18% with the first hit for the next 4 seconds.
Next Aselia's basic attack against a debuffed enemy will do additional magic damage but will consume the debuff.
Each hit does 40/60/80/100/120 (+30%) (+35%) damage.

Mind Balance: 60-100.
Mind Effect: -2.
Cooldown: 9 seconds.


Notes:
Heaven's Sword can be targeted on both magic immune units and ethereal units, but the respective hit does no damage.
Heaven's Sword still applies its magic resistance reduction on magic immune units.


Ice Banisher


Passive - Generates a charge of Ice Banisher every 12/11/10/9/8 seconds with a maximum of 4 charges.

Toggle - When an enemy begins casting an ability within a certain range from Aselia it will be instantly silenced for 1.5 seconds and will take 6%/8%/10%/12%/14% (+0.01%) of their current health as magic damage, consuming a charge of Ice Banisher in the process.
An enemy cannot be affected by Ice Banisher more than once every 6 seconds.


Mind Balance: 0-100.
Mind Effect: +1.

Notes:
Ice Banisher does not affect magic immune units.
The following abilities do not trigger Ice Banisher effects:
  -Mokou's Inner Fire.
  -Ryougi's Assassination, Killing Blow or Kanesada.
  -Meiling's Tiger Strength, Power Stomp or Dragon Kick.
  -Cloud's Climhazzard or Meteorain.


Eternity Remover


Aselia leaps at the target enemy and slashes it three times for 165/245/305 (+40%) (+45%) true damage with each slash and amplifies all damage the enemy takes within a four-seconds period by 5%/7.5%/10% per slash.


Mind Balance: 60-100.
Mind Effect:-5.
Cooldown: 100/90/80 seconds.

Notes:
Eternity Remover ignores magic immunity and ethereal protection.
Eternity Remover amplifies all damage taken at the end of the duration.



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