Monday, May 21, 2012

Tifa, the Bar Hostess


Tifa
, the Bar Hostess
.
Names: Tifa (4), Tifa Lockheart (4).

A singular bar hostess. Cloud's childhood's friend.


Power: 1 + 0.
Attack: 56 + 3.14.
Spirit: 1 + 0.

Range: Melee.
Speed: 300.
Ability System: Technique.
Armor: 5.

Hp:
475.

Mp: ---.
Armor Growth: +1.
Hp Growth: +41.
Mp Growth: ---.
Hp Bonus: +1%.
Mp Bonus: ---.
AS Bonus: +3%.

Skills: Beat Rush, Meteodrive, Water Kick.
Ultimate: Final Heaven.
Special: Limit Break.




Skill 1 - Beat Rush.
Passively increases Tifa's Atk.
On use, next Tifa's attack will deal additional damage and stun the opponent for 1 second.
After use, Tifa has increased armor for the next 8 seconds.

Note: Only works on heroes.


Level 1
- 10 Atk. Deals 20 additional damage, increases armor by 5.
Level 2 - 20 Atk. Deals 40 additional damage, increases armor by 10.
Level 3 - 30 Atk. Deals 60 additional damage, increases armor by 15.
Level 4 - 40 Atk. Deals 80 additional damage, increases armor by 20.
Level 5 - 50 Atk. Deals 100 additional damage, increases armor by 25.

Attack Bonus:
70%.
Cooldown: 10/10/9/8/8 seconds.


Skill 2 - Meteodrive.
Builds up then rushes forwards, dealing damage as she passes by.
After use, Tifa has increased damage for the next 5 seconds.
If used when Beat Rush's buff is on, deals additional damage.

Note: Travels 600 distance.
Beat Rush bonus damage is equal to (0.2 Atk [Beat Rush Lv. + Meteodrive Lv.]


Level 1 - Deals 50 damage, 10% damage.
Level 2 - Deals 75 damage, 15% damage.
Level 3 - Deals 100 damage, 15% damage.
Level 4 - Deals 125 damage, 20% damage.
Level 5 - Deals 150 damage, 25% damage.


Attack Bonus:
75%.
Cooldown: 16/15/14/13/12 seconds.


Skill 3 - Water Kick.
Strikes in front of Tifa, dealing damage to enemies in area and slowing for 2 seconds.
After use, Tifa has increased AS for the next 5 seconds.
If used when Beat Rush's buff is on, deals additional damage.
If used when Meteodrive's buff is on, increases slow time by 1 second.

Note: Beat Rush bonus damage is equal to (0.15 Atk [Beat Rush Lv. + Dolphin Blow Lv.]. 150 AoE.

Level 1 - Deals 40 damage, 15% slow.
Level 2 - Deals 60 damage, 20% slow.
Level 3 - Deals 80 damage, 20% slow.
Level 4 - Deals 100 damage, 25% slow.
Level 5 - Deals 120 damage, 25% slow.

Attack Bonus: 80%.
Cooldown: 15/14/13/12/12 seconds.


Ultimate - Final Heaven
.
Peforms a mighty close-range punch, dealing damage to the targeted enemy and stunning it for 1.5 seconds.
After use, Tifa has increased MS for the next 4 seconds.
If used when Beat Rush's buff is on, deals additional damage.
If used when Meteodrive's buff is on, knockbacks enemy.
If used when Dolphin Blow's buff is on, stuns enemies in 200 area.
If used when Beat's Rush's buff, Meteodrive's buff and Dolphin Blow's buff are on, refreshes that skills' cooldown.

Note: Ignores spell-block.
Beat Rush bonus damage is equal to (0.10 Atk [Beat Rush Lv. x Final Heaven Lv.]
Meteodrive bonus knockback is equal to (100 [Meteodrive Lv. + Final Heaven Lv.]
Dolphin Blow bonus stun lasts (0.1 [Doplhin Blow Lv. + Final Heaven Lv.]



Level 1 - Deals 350 damage.
Level 2 - Deals 500 damage.
Level 3 - Deals 650 damage.

Attack Bonus: 125%.
Cooldown: 90 seconds.


S
pecial - Limit Break.
Whenever Tifa recieves damage, she accumulates it.
When accumulated damage is greater than or equal to 800, refreshes her.

Note: A number in this ability's buff indicates the damage acumulated.

Youmu, the Ghost Gardener [FINALE]

Youmu, the Ghost Gardener.

Yuyuko's gardener. Myon~!

 
Power: 12 + 1.06.
Attack: 54 + 2.77.
Spirit: 2 + 0.87.

Range: Melee.
Speed: 310.
Ability System: Boost.
Armor: 12.

Hp:
397.

Mp: 125.
Armor Growth: +3.
Hp Growth: +69.
Mp Growth: ---.
Hp Bonus: +3%.
Mp Bonus: ---.
AS Bonus: +3%.

Skills: Phantom Strike, Ghost Barrier, Ether Dash.
Ultimate: Wheel of Pain.
Special: Focus.




Skill 1 - Phantom Strike.

Passively adds 20% chance to strike before attacking, deals as much damage as Youmu's Attack.
Can be activated up to three times consecutively to make Youmu slash enemies in front of her, moving herself a short distance.

Maximum wait between slashes is 2 seconds.

Level 1 - Each slash deals 40 damage.
Level 2 - Each slash deals 60 damage.
Level 3 - Each slash deals 80 damage.
Level 4 - Each slash deals 100 damage.
Level 5 - Each slash deals 120 damage.


Damage: Mind.
Attack:
65%.
Cooldown: 11 seconds.

Initial MP: 20.
Slashes MP: 12.


Skill 2 - Ghost Barrier.


Youmu enters in the dead realm, becoming almost transparent and becoming invulnerable for 3 seconds.
When appearing again, Youmu activates a magical barrier that dampens enemy magic, making her immune to spell damage until the barrier is destroyed or 7 seconds have elapsed.

Level 1 - Barrier absorbs up to 80 damage.
Level 2 - Barrier absorbs up to 160 damage.
Level 3 - Barrier absorbs up to 240 damage.
Level 4 - Barrier absorbs up to 320 damage.
Level 5 - Barrier absorbs up to 400 damage.


Power:
+80 shield life / 30 PP.
Mp: 50.
Cooldown: 12 seconds.


Skill 3 - Ether Dash


Youmu runs a short distance, passing through obstacles and enemies as she dashes.
After doing so, Youmu has increased Attack and Attackspeed for 6 seconds.
If she succesfully lands nine attacks during this ability, refreshes Ether Dash cooldown.

Level 1 - Boosts Attack by 15 and AS by 30.
Level 2 - Boosts Attack by 25 and AS by 40.
Level 3 - Boosts Attack by 35 and AS by 50.
Level 4 - Boosts Attack by 45 and AS by 60.
Level 5 - Boosts Attack by 55 and AS by 70.

Mp: 20.

Cooldown: 12 seconds.

 

Ultimate - Wheel of Pain
.


Focus all Youmu's energy in a single target, nulling its allied vision.
While the effects of this ability lasts, other Youmu's abilities are improved as well as her MP regeneration.




Phantom Strike - Slashes deal 30/60/90% extra damage.
Ghost Walk - Youmu remains invulnerable for 1/2/3 extra seconds.
Ether Dash - Slows heroes she runs through by 10/15/20% for 2 seconds, and increases maximum distance by 100/175/250.

Level 1
- Lasts 6 seconds.
Level 2 - Lasts 7 seconds.
Level 3 - Lasts 8 seconds. 


Cooldown: 60 seconds.


S
pecial - Focus
 

Next attack Youmu lands will do additional 10% damage per second she has not attacked.
Can do up to 5x times normal damage.
Effects starts if haven't attacked in the past three seconds.

Cloud, the EX-SOLDIER [CHAMPION]

New challenger!



Power: 245 + 15.25
Attack: 210 + 18.50
Spirit: 185 + 12.50

Role: Champion. 
Range: Melee (100). 
Speed: 325. 
Base Attack Time: 1.25.
Ability System: Technique.
HP: 9883.
MP: ---.
HP Growth: +617.
MP Growth: ---.
AS Bonus: +3%.

Tank: Champion
Assassin: Champion
Caster: Champion
Carry: Champion
Support: Champion


======
In Champion mode, the hero becomes insanely strong and has three additional abilities.
Defeating the Champion grants team rewards.
The Champion is the next hero to be released.
======


Limit Break (Special Ability)



Cloud accumulates damage he takes, refreshing his basic abilities when accumulated damage reaches 35% of his maximum health.
If this effect occurs when he is below 40% of his maximum HP, it also refreshes his ultimate and boosts movement speed by 50% for 1.5 seconds.


Cooldown: 20 seconds.


Cross-slash


Slashes an enemy for 60/100/140/180/220 (+35%) physical damage and marks them for 3 seconds.
Attacking a marked enemy will consume the mark for additional 60/100/140/180/220 (+45%) magic damage.


Cooldown: 14/13/12/11/10 seconds.

Notes:
Cross-slash can still be cast on etheral unit, but will not damage them and the mark is still applied.
Cross-slash can still be cast on magic immune units, and will damage them and the mark is still applied.
Mark will not be consumed on magic immune units.


Climhazzard



Cloud swings his sword and rushes into the battlefield, dealing 60/120/180/240/300 (+30%) (+70%) physical damage to any enemy in his path.
Killing an enemy character refreshes Climhazzard's cooldown.


Cooldown: 16/14/12/10/8 seconds.

Notes:
Climhazzard will not damage ethreal units.
Climhazzard will still damage magic immune units.


Meteorain


Next basic attack within the following 4 seconds unleashes a chain of four fire blasts onto the enemy hit, each dealing 30/50/70/90/110 (+10%) (+35%) magic damage to enemies in a small area.
Each blast deals double damage if the victim has no nearby allies.


Cooldown: 10/10/10/9/7 seconds.

Notes:
Blasts occur every 0.75 seconds.
Meteorain will not be triggered on magic immune units.
Meteorain blasts do not damage magic immune units.


Omnislash



Cloud moves between enemies in the battlefield, slashing them 6/9/12 times for 110/165/220 (+45%) physical damage with each hit.
Cloud becomes invulnerable while Omnislashing.


Cooldown: 120/110/100 seconds.

Notes:
Cloud slashes a random nearby enemy every 0.5 seconds.
Omnislash can still be cast on ethereal units, but it will not damage them.
Omnislash can still be cast on magic immune units, and will damage them.
Omnislash prefers heroes over normal units.
Omnislash does not count ethereal units as valid targets.
With enough attack speed, Cloud can land basic attacks while Omnislashing.
Omnislash hits are considered on-hit effects.


Champion Abilities


Strength of the Champion




Passively increases attack damage by 100% and attack speed by 40%.



Tenacity of the Champion




Passively increases armor by 50 and reduces incoming magic damage by 150.



Courage of the Champion




Passively increases damage output by 2% per 5% of missing health.