Monday, May 21, 2012

Cloud, the EX-SOLDIER [CHAMPION]

New challenger!



Power: 245 + 15.25
Attack: 210 + 18.50
Spirit: 185 + 12.50

Role: Champion. 
Range: Melee (100). 
Speed: 325. 
Base Attack Time: 1.25.
Ability System: Technique.
HP: 9883.
MP: ---.
HP Growth: +617.
MP Growth: ---.
AS Bonus: +3%.

Tank: Champion
Assassin: Champion
Caster: Champion
Carry: Champion
Support: Champion


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In Champion mode, the hero becomes insanely strong and has three additional abilities.
Defeating the Champion grants team rewards.
The Champion is the next hero to be released.
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Limit Break (Special Ability)



Cloud accumulates damage he takes, refreshing his basic abilities when accumulated damage reaches 35% of his maximum health.
If this effect occurs when he is below 40% of his maximum HP, it also refreshes his ultimate and boosts movement speed by 50% for 1.5 seconds.


Cooldown: 20 seconds.


Cross-slash


Slashes an enemy for 60/100/140/180/220 (+35%) physical damage and marks them for 3 seconds.
Attacking a marked enemy will consume the mark for additional 60/100/140/180/220 (+45%) magic damage.


Cooldown: 14/13/12/11/10 seconds.

Notes:
Cross-slash can still be cast on etheral unit, but will not damage them and the mark is still applied.
Cross-slash can still be cast on magic immune units, and will damage them and the mark is still applied.
Mark will not be consumed on magic immune units.


Climhazzard



Cloud swings his sword and rushes into the battlefield, dealing 60/120/180/240/300 (+30%) (+70%) physical damage to any enemy in his path.
Killing an enemy character refreshes Climhazzard's cooldown.


Cooldown: 16/14/12/10/8 seconds.

Notes:
Climhazzard will not damage ethreal units.
Climhazzard will still damage magic immune units.


Meteorain


Next basic attack within the following 4 seconds unleashes a chain of four fire blasts onto the enemy hit, each dealing 30/50/70/90/110 (+10%) (+35%) magic damage to enemies in a small area.
Each blast deals double damage if the victim has no nearby allies.


Cooldown: 10/10/10/9/7 seconds.

Notes:
Blasts occur every 0.75 seconds.
Meteorain will not be triggered on magic immune units.
Meteorain blasts do not damage magic immune units.


Omnislash



Cloud moves between enemies in the battlefield, slashing them 6/9/12 times for 110/165/220 (+45%) physical damage with each hit.
Cloud becomes invulnerable while Omnislashing.


Cooldown: 120/110/100 seconds.

Notes:
Cloud slashes a random nearby enemy every 0.5 seconds.
Omnislash can still be cast on ethereal units, but it will not damage them.
Omnislash can still be cast on magic immune units, and will damage them.
Omnislash prefers heroes over normal units.
Omnislash does not count ethereal units as valid targets.
With enough attack speed, Cloud can land basic attacks while Omnislashing.
Omnislash hits are considered on-hit effects.


Champion Abilities


Strength of the Champion




Passively increases attack damage by 100% and attack speed by 40%.



Tenacity of the Champion




Passively increases armor by 50 and reduces incoming magic damage by 150.



Courage of the Champion




Passively increases damage output by 2% per 5% of missing health.

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