Wednesday, May 29, 2013

Rin, the Hell's Traffic Accident

There will be a lot of corpses to talk to.


Power: 11 + 1.10
Attack: 67 + 3.15
Spirit: 10 + 0.45

Role: Caster, Mage, AoE Carry. 
Range: 450. 
Speed: 300. 
Base Attack Time: 1.12.
Ability System: Skill.
HP: 415.
MP: 300.
HP Growth: +294.
MP Growth: +65.
MP Regen Growth: +0.3.
AS Bonus: +2%.

Tank: Bad
Assassin: Normal
Caster: Good
Carry: Good
Support: Normal


======
Rin starts with a point in her ultimate, Hell Fire, allowing her to cast three different forms of Hell Fire.
All of her basic abilities grant passive bonuses to Rin, as well as passive bonuses to her ultimate.
======


Cat's Walk (Special Ability)


Whenever a nearby enemy unit dies, Rin stores its soul. Basic abilities grant passive bonuses depending on the current ammount of souls Rin has.
Limit of 10 souls.
When falling below 15% health, Rin uses a stored soul to create an immovable decoy, then she becomes invisible for 1 second. The decoy is instantly destroyed by taking damage,
increasing Rin's movement speed by 50% for 1 second.


Notes:
Area of Effect: 600.
Rin becomes fully invisible, meaning she can attack or cast abilities without revealing herself.


Hell Fire (Ultimate)



Hell Fire - Allows Rin to incinerate small areas in front of her at 200 (Q), 450 (W) and 700 (E) distance respectively.



AoE: 150/210/270/330
MP: 50/60/70/80
Cooldown: 9/8/6.5/4.25 seconds.



Blazing Wheel - At level 2 or greater, Rin can cast a ring of fire after 1 second channeling, dealing 120/240/360 (+50%) + 10/20/30 (+10%) magic damage for each soul to enemies in contact with the ring, releasing all souls stored.


MP: 100/125/150.
Cooldown: 100/90/80 seconds.


Vengeful Spirit


Passive - Grants Rin 1/2/3/4/5 Attack per soul.

Hell Fire - Increases damage by 50/75/100/125/150 and slows enemies hit by 20%/25%/30%/35%/40% for 1.5 seconds.



Notes:
Slow effects stack with other slows.
 - Enemies hit by a second Hell Fire will stack slows from this ability.


Rekindling of Dead Ashes


Passive - Grants Rin 2/4/6/8/10 Power per soul.

Hell Fire - Increases damage by 60/100/140/180/220 and deals half of total damage dealt as magic damage over 4 seconds.



Notes:
Damage-over-time will not affect magic immune units.


Spleen Eater


Passive - Grants Rin 1/2/3/4/5 Spirit per soul. Additionaly, grants 10/15/20/25/30 magic penetration.

Hell Fire - Increases damage by 10/20/30/40/50.

Friday, May 17, 2013

Shiki, the Ryougi's Heir [FINALE]

Finshing this quickly means she can go home earlier.


Power: 11 + 1.10
Attack: 72 + 3.85
Spirit: 85 + 5.20

Role: Assassin, Hunter, Fighter. 
Range: Melee (100). 
Speed: 305. 
Base Attack Time: 1.04.
Ability System: Gauge.
HP: 440.
MP: 125.
HP Growth: +271.
MP Growth: ---.
AS Bonus: +3%.

Tank: Bad
Assassin: Excellent
Caster: Good
Carry: Good
Support: Bad


======
Shiki gains MP when casting any of her abilities, and she has no MP degeneration rate.
======


Mystical Eyes of Death Perception (Special Ability)



Basic attacks and abilities do additional 1% of the enemy's current health as magical damage.



Notes:
Damage dealt by Items or Lament's debuff will not proc Mystical Eyes of Death Perception.


Assasination


Dashes at the enemy and blinks behind the target, slashing it for 60/120/180/240/300 (+55%) physical damage.
This ability can be casted again when Shiki is striking, increasing damage dealt by 30% and adding 10 extra MP.


Regain: +15.
Cooldown: 15/13/11/9/7 seconds.

Notes:
The second cast is available for 0.3 seconds.
Assasination can still be cast on ethereal units, but will not damage them.
Assasination can still be cast on magic immune units, and will damage them.


Lethal Blow



Slashes an enemy, dealing 80/150/220/290/360 (+60%) magic damage and silencing them for 1.5/1.75/2/2.25/2.5 seconds.



Regain: +20.
Cooldown: 9 seconds.

Notes:
Lethal Blow can still be cast on ethereal units, and will damage them.
Lethal Blow cannot be cast on magic immune units.


Ryougi's Killing Style


Passive - Increases Shiki's attackspeed by 10%/15%/20%/25%/30% and Attack by 10/15/20/30/35.

Active - Jumps and throws a single knife at the enemy target for 50/90/130/170/210 (+35%) physical damage and 15%/20%/25%/30%/35% movement slow for 2 seconds.

The knife flies off from the enemy once it hits them, falling in a nearby random 
                       location after a few seconds in the air.
                       Shiki can pick up the dagger by passing nearby to it, resetting the cooldown of this
                       ability after 0.5 seconds.

Regain: +15.
Cooldown: 15/14/13/12/11 seconds.

Notes:
Ryougi's Killing Style can still be cast on ethereal units, but will not affect them.
Ryougi's Killing Style can still be cast on magic immune units, and will damage them.
If well timed, Shiki can pick up the knife in the air using Assassination. This can only occur using Assasination; Shiki cannot pick up the knife while it is still in the air otherwise.
Slow effects stack with other slows.


Kanesada



Assault and disables the enemy for 1.2 seconds, removing any barrier on them and dealing 265/405/545 (+60%) magic damage once the ability finishes. This damage is amplified by 1% per percent of health the enemy is missing.


MP: 100.
Cooldown: 100/85/70 seconds.

Notes:
Kanesada can still be cast on ethereal units, and will damage them.
Kanesada can still be cast on magic immune units, but will not damage them.
 -However, if a barrier-effect is granting the target Magic Immunity, the barrier will be  dispeled and the damage will be dealt.

Wednesday, May 15, 2013

Aselia, the Eternal [FINALE]

"... Nnn."



Power: 13 + 1.45
Attack: 76 + 4.10
Spirit: 81 + 4.75

Role: Fighter, Support, Disruptor. 
Range: Melee (100). 
Speed: 305. 
Base Attack Time: 1.07.
Ability System: Mind.
HP: 485.
MP: 100.
HP Growth: +296.
MP Growth: ---.
AS Bonus: +3%.

Tank: Normal
Assassin: Good
Caster: Normal
Carry: Good
Support: Good

======
Aselia's abilties work properly as long as they met the Mind Balance set in each ability. Casting an ability while not meeting the Mind Balance makes the ability to do 50% reduced damage and have no secondary effects.
Abilities DO NOT require any MP to be cast.
======

Eternity (Special Ability)



Aselia's Eternal Sword, Eternity, grants her bonus Attack and Power depeding on level.
Additionaly, each time Aselia takes damage her Mind is increased by 1 and each time she kills an enemy her Mind is decreased by 1.



Note:
Eternity increases Aselia's Attack and Power by 3 per level with a limit of 150 bonus stats at level 50.


Possession



Heals the target for 50/90/130/170/210 (+60%) HP and grants them bonus Power and Attack for 4 seconds equal to 16%/17%/18%/19%/20% of Aselia's current attributes.



Mind Balance: 0-100
Mind Effect: -2
Cooldown: 12/11/10/9/8 seconds

Notes:
Possession's healing effects can be dampened.
Possession's bonuses are equal to the sum of Power and Attack divided by 2.
Possession's cannot grant bonuses greater than 1000.


Heaven's Sword


Leaps at the target enemy and slashes it twice for physical damage on the first hit and magic damage on the second hit, reducing the enemy's magic resistance by 10%/12%/14%/16%/18% with the first hit for the next 4 seconds.
Next Aselia's basic attack against a debuffed enemy will do additional magic damage but will consume the debuff.
Each hit does 40/60/80/100/120 (+30%) (+35%) damage.

Mind Balance: 60-100.
Mind Effect: -2.
Cooldown: 9 seconds.


Notes:
Heaven's Sword can be targeted on both magic immune units and ethereal units, but the respective hit does no damage.
Heaven's Sword still applies its magic resistance reduction on magic immune units.


Ice Banisher


Passive - Generates a charge of Ice Banisher every 12/11/10/9/8 seconds with a maximum of 4 charges.

Toggle - When an enemy begins casting an ability within a certain range from Aselia it will be instantly silenced for 1.5 seconds and will take 6%/8%/10%/12%/14% (+0.01%) of their current health as magic damage, consuming a charge of Ice Banisher in the process.
An enemy cannot be affected by Ice Banisher more than once every 6 seconds.


Mind Balance: 0-100.
Mind Effect: +1.

Notes:
Ice Banisher does not affect magic immune units.
The following abilities do not trigger Ice Banisher effects:
  -Mokou's Inner Fire.
  -Ryougi's Assassination, Killing Blow or Kanesada.
  -Meiling's Tiger Strength, Power Stomp or Dragon Kick.
  -Cloud's Climhazzard or Meteorain.


Eternity Remover


Aselia leaps at the target enemy and slashes it three times for 165/245/305 (+40%) (+45%) true damage with each slash and amplifies all damage the enemy takes within a four-seconds period by 5%/7.5%/10% per slash.


Mind Balance: 60-100.
Mind Effect:-5.
Cooldown: 100/90/80 seconds.

Notes:
Eternity Remover ignores magic immunity and ethereal protection.
Eternity Remover amplifies all damage taken at the end of the duration.



Monday, May 6, 2013

Mokou, the Blazing Fighter [FINALE]

Joining to the Showdown might bring Kaguya to fight. With that thought in mind, Mokou decided to show off her fearsome abilities in this battle.

Power: 14 + 1.25
Attack: 76 + 4.55
Spirit: 85 + 5.25


Role: Bruiser, Fighter, Carry, Tank. 
Range: Melee (100). 
Speed: 300. 
Base Attack Time: 1.01.
Ability System: Skill.
HP: 522.
MP: 270.
HP Growth: +323.
MP Growth: +62.
AS Bonus: +2%.

Tank: Good
Assassin: Normal
Caster: Normal
Carry: Good
Support: Bad



Incinerate (Special Ability)



Mokou's basic attacks do additional 15/25/35/45/55/65/75/85/95 magic damage on hit. This effect is amplified by 1% for each percent of health the victim is missing.



Notes: 
Incinerate's bonus damage grows stronger each 2 levels with its maximum damage at level 17.
Incinerate does additional damage instead of increasing damage dealt.
Incinerate's bonus damage does not proc Lifesteal.



Blazing Strike



Mokou kick-leaps at the target unit, dealing 70/130/190/250/310 (+60%) magical damage to the target if enemy.
Blazing Strike procs on-hit effects if Inner Fire buff is active.


Cooldown: 13/12/11/10/9 seconds.
MP cost: 40/50/60/70/80.

Notes: 
Blazing Strike always takes 0.4 seconds to strike.
Speed depends on distance between Mokou and her victim when the ability was cast.
Blazing Strike may be cast on magic immune units but will not damage them.
Blazing Strike will proc Inner Fire's damage on magic immune units.
Blazing Strike ignores collision.


Inner Fire



Next basic attack or Blazing Strike within the following 3 seconds does 40/80/120/160/200 (+75% bonus) additional physical damage on hit and increases Mokou's attack speed by 40% for 2 seconds.



Cooldown: 6/5.5/5/4.5/4 seconds.
MP cost: 30/35/40/45/50.

Notes:
Inner Fire does additional damage on hit instead of increasing damage dealt.
Inner Fire may be cast at any moment, including while leaping with Blazing Strike or during the basic attacks animations. Silences or stuns still unable Mokou from casting Inner Fire.
Inner Fire does not have cast animation and will not interrumpt Mokou's previous orders.
Inner Fire will not proc Aselia's Ice Banisher.
Inner Fire's bonus damage procs Lifesteal.


Burning Rage


Passive - Increases Mokou's Attack by 12/24/36/48/60.

Active - Boosts Mokou's Attack by 24/48/72/96/120 and movement speed by 15% for the next 7 seconds but loses Burning Rage's passive bonus.
The passive bonus is reactivated when this ability goes off cooldown.


Cooldown: 12 seconds.
MP cost: 50.

Notes:
Burning Rage's passive bonus is reactivated after 12 seconds.
Burning Rage's passive bonus does not show a buff indicator.
Burning Rage will not proc Aselia's Ice Banisher.


Phoenix Wings



Boosts Mokou's movement speed by 40 and restores 15%/20%/25% of her maximum HP over the next 15/20/25 seconds, making her basic attacks to splash 25% of the damage dealt.


Cooldown: 80/70/60 seconds.
MP cost: 100.

Notes:
Phoenix Wings' movement speed bonus stacks with other flat movement bonuses.
Phoenix Wings' movement speed bonus is increased by percentage movement bonuses.
Phoenix Wings' regeneration is applied every 0.1 seconds.
Phoenix Wings' regeneration effects can be dampened.
Phoenix Wings makes Mokou's to splash 25% of the damage dealt with her basic attacks and on-hit effects as magical damage to enemies within 250 range.
Phoenix Wings effects cannot be dispeled.