Friday, August 31, 2012

Tenshi, the Celestial [FINALE]

Tenshi, the Celestial.

Iku's friend and a also a hard maso boss. 


Power: 12 + 1.2.
Attack: 74 + 5.6.
Spirit: 72 + 4.8.

Range: 150.
Speed: 295.
Ability System: Skill.
Hp:
505.
Mp: 280.

Hp growth: +321.
Mp growh: +59.
AS Bonus: +1%.

Skills: Upheaval, Flaming Rage, Ripping Force.
Ultimate: Hisou Sword.
Special: Masochism.





Skill 1 - Upheaval

Summoning the might of earth, Tenshi lifts all enemies in the selected area for 1 second.
Upon falling, enemies take damage depending on their movespeed and the current level of this ability.
Enemy heroes get slowed by 1% per 10 movespeed, while non-hero enemies get 50% slow.
Slow lasts 2 seconds.
Does not work on flying units or on units with some specific buffs.


Note: Does not affect units with Blazing Star or Hisou Sword. Ignores magic immunity enemies though it does not damage them.

Level 1 - Deals 60 damage plus 20% movespeed.
Level 2 - Deals 120 damage plus 30% movespeed.
Level 3 - Deals 180 damage plus 40% movespeed.
Level 4 - Deals 240 damage plus 50% movespeed.
Level 5 - Deals 300 damage plus 60% movespeed.

Power: 60%.
Mp: 60/65/70/75/80.
Cooldown: 11 seconds.


Skill 2 - Burning Rage


Passively increases Tenshi's Attack by percent of missing Mp.
When activated, Tenshi incinerates her surroundings, damaging enemies the closer they are.
By killing an enemy with this ability, Tenshi recovers Hp equal to half of maximum damage of this ability.
Recovers Hp up to three times in a row, each healing recovering 1/3 less Hp than the previous.

Reduces this ability cooldown by 0.6 seconds for each enemy hero struck.

Note: Increases Attack by 1 / % missing Mp. Affects an 300 AoE area, 50% farthest damage.

Level 1 - Deals 75 maximum damage.
Level 2 - Deals 160 maximum damage.
Level 3 - Deals 245 maximum damage.
Level 4 - Deals 330 maximum damage.
Level 5 - Deals 415 maximum damage. 

Power: 40%.
Attack bonus: 60%.
Mp: 60.
Cooldown: 6.5 seconds.


Skill 3 - Rippling Force


Riples out the ground with destructive energy, sending both Tenshi and a powerful wave towards the selected point, damaging any enemy as they pass by.
When reaching the limit, the wave explodes, stunning nearby enemies for 0.5 seconds.
 

Note: Travels 600 fixed distance at 760 speed.

Level 1 - Deals 60 damage.
Level 2 - Deals 120 damage.
Level 3 - Deals 180 damage.
Level 4 - Deals 240 damage.
Level 5 - Deals 300 damage.

Power:
25%.
Attack: 65%.
Mp: 80.
Cooldown: 12 seconds.


Ultimate - Hisou Sword


Tenshi channels energy into her sword then releases it, sending a chain of small Upheavals that tosses enemies into the air only for 0.4 seconds and only quarter damage, generating rock shards that unable units from passing through.
Tenshi herself then jumps then clashes the ground with destructive force, removing previous rock shards and generating a rock ring in her surroundings.

Note: Any interruption during the initial channeling will cancel the ability. Once executed, Tenshi becomes immune to magic and cannot be stopped unless she gets killed.

Level 1 - Lasts 3 seconds.
Level 2 - Lasts 3.5 seconds.
Level 3 - Lasts 4 seconds.

Channel: 2 seconds.  
Mp: 200.
Cooldown: 100 seconds.



Special - Masochism


Humiliation and hits feel so good!
Each time Tenshi takes any form of damage, increases her Mp regeneration by 10% and Power by 1.
Effects begin to gradually wear off after a 6 seconds not taking damage, 3 seconds if damage source was a non-hero enemy.
Maximum 400% Mp regeneration and 80 bonus Power.

Monday, August 27, 2012

Flandre, the Little Sister

Flandre, the Little Sister.
Names: Flandre (5), Flandre Scarlet (4), Flan (1).
 

Flandre is a bit lonely. Wanna play?

Power: 24 + 4.5.
Attack: 73 + 5.6.
Spirit: 1 + 0.

Range: Melee.
Speed: 315.
Ability System: Gauge.
Armor: 1.

Hp:
412.

Mp: ---.
Armor Growth: +1.
Hp Growth: +57.
Mp Growth: ---.
Hp Bonus: +3%.
Mp Bonus: ---.
AS Bonus: +4%.

Skills: Destruct, Bloody Slaughter, WhAt FeAR MeANs.
Ultimate: Insanity.
Special: Locked Girl.





Skill 1 - Destruct. 

 







Channels energy through Flandre's fist to a selected enemy, dealing massive damage and stunning it for .2 seconds, but draining HP in exchange.
If Flandre kills an enemy with this skill, she permanently earns 2 PP.

Note: Damage type is magical. HP drain is pure.


Level 1 - Deals 120 damage, drains 40 HP.
Level 2 - Deals 210 damage, drains 70 HP.
Level 3 - Deals 300 damage, drains 100 HP.
Level 4 - Deals 390 damage, drains 130 HP.
Level 5 - Deals 480 damage, drains 160 HP.

Power Bonus:
100%.
Cooldown: 8 seconds.


Skill 2 - Bloody Slaughter.









Massacres all nearby enemies, damaging them. Enemies caught in continous Bloody Slaughters will take crescent damage.
If two or more non-neutral enemies take damage from this ability, cooldown is instantly reloaded.
Enemies are free from the slaughter after 3 seconds
.

Note: Damage type is physical.

Level 1 - Deals 30 damage, 15 crescent damage.
Level 2 - Deals 55 damage, 25 crescent damage.
Level 3 - Deals 80 damage, 35 crescent damage.
Level 4 - Deals 105 damage, 45 crescent damage.
Level 5 - Deals 130 damage, 55 crescent damage.

Cooldown: 12 seconds.


Skill 3 - WhAt FeAR MeANs.




 




No one would accept a invitation from Flandre to play. No one.
Renders a target unable to use abilities, slowing its attackrate and movespeed.
Slows movespeed by 15% at all levels.
Lasts 4 seconds.

Note: Maximum AS reduction is 84%.

Level 1 - Reduces AS by 7%.
Level 2 - Reduces AS by 11%.
Level 3 - Reduces AS by 15%.
Level 4 - Reduces AS by 19%.
Level 5 - Reduces AS by 23%.

Power Effect:
+4% AS reduction / 30 PP.
Cooldown: 18 seconds.


Ultimate - Insanity.







Flandre enters in a dangerous state, increasing her Power, Attack, attackrate and movespeed for a period of time, but taking increased damage in exchange.
If Flandre kills an enemy using Destruct while the effects of this ability are on, she earns 4 PP instead of 2.


Note: Amplifies incoming damage by 20% at all levels.

Level 1 - Increases AT by 30, PP by 35, AS by 45, and MS by 12%. Lasts 6 seconds.
Level 2 - Increases AT by 50, PP by 60, AS by 80, and MS by 18%. Lasts 7 seconds.
Level 3 - Increases AT by 70, PP by 85, AS by 115, and MS by 22%. Lasts 8 seconds.

Mp: Gauge.
Cooldown: 50 seconds.


S
pecial - Locked Girl.







Truth is, Flandre just wants to play and have fun. Seriously.
When attacking, she increases her attackspeed by 10, plus 3 attackspeed for each consecutive attack with a limit of 160 bonus attackspeed.