Friday, November 23, 2012

Marisa Kirisame, the Ordinary Magician [FINALE]

Marisa, the Ordinary Magician

Ain't a light user, just a normal magician, ze!




Power: 11 + 1.15. 
Attack: 57 + 2.6.
Spirit: 74 + 4.4.


Role: Power, Carry, AoE.
Range: 450.
Missile Speed: 600.
Speed: 290.

Base Attack Time: 1.27.
Ability System: Skill.
Hp:
440.
Mp: 310.

Hp Growth: +227.
Mp Growth: +79.
AS Bonus: +2%.

Skills: Milky Way, Orriores Sun, Blazing Star.
Ultimate: Master Spark.
Special: Kleptomany.





Skill 1 - Milky Way


Marisa sends a star wave that damages enemies for a percentage of their maximum life as magic damage, slowing them for 2 seconds in the process.
Upon touching an enemy hero or traveling 800 distance, the wave explodes, sending stars as projectiles in different directions, each dealing damage in area on contact with an enemy.

 

Level 1 - Wave deals 10% damage and slows by 17%.
Level 2 - Wave deals 14% damage and slows by 23%.
Level 3 - Wave deals 18% damage and slows by 29%.
Level 4 - Wave deals 22% damage and slows by 35%.
Level 5 - Wave deals 26% damage and slows by 41%.


Wave Power effect: 0.05% damage / PP.
Star damage: 80%. 
Cooldown: 9.5 seconds.
MP cost: 55/65/75/85/95.



Skill 2 - Orriores Sun

A colorful barrier protects Marisa from any magical harm for up to 6 seconds, throwing back stars when targeted by an enemy ability.
As long as her barrier protects her, Marisa can shoot a star beam towards a target point, ensnaring the first enemy it hits, but losing her barrier in the process.



Level 1 - Blocks up to 100 damage, ensnares for 1 second.
Level 2 - Blocks up to 160 damage, ensnares for 1.25 seconds.
Level 3 - Blocks up to 220 damage, ensnares for 1.5 seconds.
Level 4 - Blocks up to 280 damage, ensnares for 1.75 seconds.
Level 5 - Blocks up to 340 damage, ensnares for 2 seconds.


Power effect: +60 barrier / 30 PP.
Star damage: 60%. 
Cooldown: 20/18/16/14/12 seconds.
MP cost: 60/65/70/75/80.

 

Skill 3 - Blazing Star

Rides her broom for 700 distance towards facing direction, incinerating the terrain for damage per second.
If colliding with an enemy unit during the process, stuns it for 1 second, moving Marisa behind the enemy.

Fire trail lasts 6 seconds after Marisa has stopped. 


Level 1 - Trail deals 30 DPS.
Level 2 - Trail deals 45 DPS.
Level 3 - Trail deals 60 DPS.
Level 4 - Trail deals 75 DPS.
Level 5 - Trail deals 90 DPS.


Power: 40%.
Cooldown: 28/25/23/19/16 seconds.
MP cost: 60.




Ultimate - Master Spark


Marisa charges her hakero for 1 second, then releases a mighty beam in the selected direction, dealing massive damage in a line. 



Level 1 - Deals 460 damage.
Level 2 - Deals 740 damage.
Level 3 - Deals 1020 damage. 


Power: 100%.
Cooldown: 120/110/100 seconds.
MP cost: 150/250/350.




Unique - Kleptomany

Marisa ain't really a kleptomaniac, but whatever.
Earns 10 extra gold each time Marisa kills an enemy. This effect stacks up to six times with 6 increasing gold earning for up to 7 seconds.
Marisa can copy the next hero ability targeted at her for 45 seconds.

Note: A special effect overhead indicates the ability is off cooldown.
Note: In the test map, this ability also triggers by non-hero abilities.



Gold: 10/16/22/28/34/40.
Cooldown: 60 seconds.

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