Saturday, November 24, 2012

Saber, the King of Knights [FINALE]

Saber, the King of Knights

King of Britain, Arthur Pendragon.


Power: 17 + 1.6. 
Attack: 68 + 4.2.
Spirit: 84 + 5.4.


Role: Tank, Power, Disruptor, AoE massive damage.
Range: 128 (Melee).

Speed: 290.

Base Attack Time: 1.04.
Ability System: Skill.
Hp:
615.
Mp: 420.

Hp Growth: +321.
Mp Growth: +79.
AS Bonus: +2%.

Skills: Intuition, Invisible Air, Charisma.
Ultimate: Excalibur.
Special: Dragon Armor & Healing Powers.





Skill 1 - Intuition


Saber's intuition is almost at a clairvoyance level.
Passively makes Saber to null all incoming damage every briefs periods of time. Goes in cooldown when taking damage from a hero.
On use, Saber marks all enemies within 900 range with the Intuition mark for 4 seconds, increasing her attackspeed against marked targets.
Enemies with the Intuition debuff will reveal a mark on the ground when beginning casting an ability.

Level 1 - Increases AS by 20.
Level 2 - Increases AS by 35.
Level 3 - Increases AS by 50.
Level 4 - Increases AS by 65.
Level 5 - Increases AS by 80.


Cooldown: 8 seconds.
Deflect Cooldown: 6 seconds.
MP cost: 50.



Skill 2 - Invisible Air
 

Saber can send an air wave towards the selected point, dealing damage to enemies and knocking them to the sides.
Saber can activate this ability once again to rush 600 distance forwards, stunning for 0.75 seconds the first enemy she collides with and stopping her.

 
Level 1 - Deals 40 damage.
Level 2 - Deals 70 damage.
Level 3 - Deals 100 damage.
Level 4 - Deals 130 damage.
Level 5 - Deals 160 damage.


Power: 40%. 

Cooldown: 17/15/13/11/9 seconds.
MP cost: 60.

 

Skill 3 - Charisma 


Rank B is enough to lead a country, though it doesn't matter.
Passively increases nearby allies armor by a fixed ammount.
When taking 500 or more damage, Saber induces fear to nearby non-hero enemies while silencing nearby heroes for 3 seconds.
This effect does not trigger more than once every 4 seconds. 


Level 1 - Increases armor by 10.
Level 2 - Increases armor by 20.
Level 3 - Increases armor by 30.
Level 4 - Increases armor by 40.
Level 5 - Increases armor by 50.

 
Cooldown: 4 seconds.




Ultimate - Excalibur


Sword of promised victory, Excalibur.
Channels magic energy for 2.2 seconds, then releases it in a line in front of Saber, damaging enemies caught in the explosion.
 
Note: Has 2500 range and 400 AoE.


Level 1 - Deals 400 damage.
Level 2 - Deals 800 damage.
Level 3 - Deals 1200 damage. 


Power: 225%.

Cooldown: 90 seconds.
MP cost: 150/250/350.




Unique - Dragon Armor & Healing Powers
 

Decreases spell damage Saber takes by 30%.
Saber recovers 1% of her maximum Hp each second. 


Note: A special effect is attached to Saber when healing. Displays green numbers showing the heal ammount.

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