Sunday, September 2, 2012

Meiling the Scarlet Gate Keeper [FINALE]

Meiling, the Scarlet Gate Keeper.

Scarlet Devil Mansion is safe as long as she keeps... sleeping.


Power: 3 + 0.2.
Attack: 74 + 4.7.
Spirit: 37 + 2.6.


Role: Fighter, Ganker, Nuker.
Range: Melee.
Speed: 295.

Base Attack Time: 1.18.
Ability System: Gauge.
Hp:
560.
Mp: 125.
Hp Growth: +337.
Mp Growth: ---.
AS Bonus: +2%.

Skills: Dragon Force, Power Stomp, Dragon Kick.
Ultimate: Rainbow Cannon.
Special: Gate Keeper.









Skill 1 - Dragon Force.
 

Passively increases Attack per point of current Mp.
Charges to the enemy target, dealing damage to and knocking the enemies 200 distance back, increasing Meiling's Attack for 5 seconds after use.




Level 1 - Deals 80 damage, increases Attack by 10%.
Level 2 - Deals 155 damage, increases Attack by 15%.
Level 3 - Deals 230 damage, increases Attack by 20%.
Level 4 - Deals 305 damage, increases Attack by 25%.
Level 5 - Deals 380 damage, increases Attack by 30%.


Damage: 54%.
Cooldown: 10 seconds.
Regain: 10.


Skill 2 - Power Stomp

Stomps with such force that the ground cracks, dealing damage to and slowing nearby enemies for 1 second.
If used when Dragon Force buff is on, deals 15% extra damage.




Level 1 - Deals 70 damage, slows by 15%.
Level 2 - Deals 125 damage, slows by 23%.
Level 3 - Deals 180 damage, slows by 30%.
Level 4 - Deals 235 damage, slows by 35%.
Level 5 - Deals 280 damage, slows by 45%.


Damage: 42%.
Cooldown: 10 seconds.

Regain: 15.


Skill 3 - Dragon Kick. 


A destructive close-range kick that tosses the enemy into the air, damaging it on both hit and impact.
If used when Dragon Force buff is on, stuns the enemy for 0.5 seconds.





Level 1 - Deals 90 damage.
Level 2 - Deals 160 damage.
Level 3 - Deals 250 damage.
Level 4 - Deals 310 damage.
Level 5 - Deals 380 damage.

Damage: 65%.
Cooldown: 6.5 seconds.

Regain: 20.



Ultimate - Rainbow Cannon.


Meiling accumulates all of her power into her fist then strikes the target enemy, pushing it away 800 units. The target takes damage on hit and damage each time it collides with an obstacle or a unit, but decreasing 100 distance the knockback per collision.

 


Level 1 - Deals 260 damage, target takes extra 50 damage per collision.
Level 2 - Deals 420 damage, target takes extra 75 damage per collision.
Level 3 - Deals 560 damage, target takes extra 100 damage per collision.

Damage: 80%.

Collision damage: 40%.
Cooldown: 50 seconds.


Special - Gate Keeper.




When attacking enemies with basic attacks, Meiling regains 5 Mp.
Each time Meiling is attacked, she has 20% chance to reset her basic attack cooldown.

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