Wednesday, September 5, 2012

Patchouli the Mobile Library.

Patchouli the Mobile Library.

An asthmatic and quiet girl that reads almost the whole day.


Power: 16 + 1.55.
Attack:
49 + 2.15.
Spirit: 99 + 4.8.


Range: 500.
Speed: 285.
Ability System: Skill.
Armor: 2.
Hp:
398.
Mp: 466.

Armor Growth: +1.
Hp Growth: +57.
Mp Growth: +41.
Hp Bonus: +3%.
Mp Bonus: +4%.
AS Bonus: +1%.

Elements: Fire, Earth, Wind, Water, Magic.
Special: Junction.






Fire Element. 

 






Improves Patchouli's control over fire magic.
Patchouli increases her Attack by 1 per instance of Fire Element per level.
Once learned, increases Patchouli's Attack depending on her level.


Earth Element.







Improves Patchouli's control over earth magic.
Patchouli increases her Spirit by 1 per instance of Earth Element per level.
Boosts Patchouli's Spirit by 10 per level.
Once learned, increases Patchouli's Spirit depending upon her level.


Wind Element.




 



Improves Patchouli's control over wind magic.
Patchouli increases her attackrate by 2 per instance of Wind Element per level.
Once learned, increases Patchouli's movespeed depending upon her level.


Water Element.




Improves Patchouli's control over water magic.
Patchouli increases her HP regen by 1 per instance of Water Element per level.
Once learned, increases Patchouli's HP regen depending upon her level.



Elemental Magic.





Improves Patchouli's control over elemental magic.
Passively, increases Patchouli's Power depending upon her level and the level of this ability. Also, affects some spells cooldowns and effects.
Once learned, boosts Patchouli's total MP depending upon her level.
Special - Junction.Activates Patchouli's magic control, releasing a powerful spell depending on which elements Patchouli is currently manipulating.

Note: This ability does not cost any MP, but after use, Patchouli suffers a MP drain based on the spell and its level.


Cooldown: 5 seconds.

Juncion List:Elemental Blast - Q W E R

Sends out a magical wave of pure energy which deals damage depending on Fire element, pushing away enemies depending on Wind element, reducing their attackrate depending on Earth element, and snuffing out the capability of attacking and using abilities for a duration depending on Wind element.
Also reduces enemies magical resistance depending on Magical element.

Damage: 100 + 60 Fire Level + 30% Power.
Knockback: 100 + 100 Wind Element.
AS Reduction: 20 + 10 Earth Level.
Disable: 1 + 0.5 Water Level.
Magic Reduction: 8 + 3 Magic Level.

MP: 210.
Cooldown: 27 - [0.27 x Magical Element + ( Level / 10 )] seconds.




Incineration - Q Q Q Q

Damages enemies per second in a 200 AoE for a brief duration.
Damage depends on Fire element, and duration depends on Magic element.

DPS: 30 + 15 Fire Level + 20% Power.
Duration: 2 + 1 Magic Level.


MP: 120.
Cooldown: 20 - [0.2 x Magical Element x Level] seconds.



Rock Blast - W W W W

Rises a rock pillar from the ground, damaging enemies in 175 AoE and slowing them.
Damage depends on Earth element, and slows depends on Magical element.


Damage: 120 + 70 Earth Level + 40% Power.
Slow: 10% + 7% Magic Level.


MP: 120.
Cooldown: 20 - [0.2 x Magical Element x Level] seconds.




Tornado - E
E E E

A destructive tornado is sent towards a point, damaging any enemy it passes through, knockbacking it.
Damage depends on Wind element, and knockback depends on Magical element.

Damage: 90 + 80 Wind Level + 40% Power.
Knockback: 150 + 75 Wind Element.

MP: 130.
Cooldown: 28 - [0.3 x Magical Element x Level] seconds.


Aqualung - R R R R
Bombards an area with water explosions, each damaging enemies in 140 AoE.
Damage depends on Water element, and total area and lapse between explosions depends on Magical Element.

Damage: 40 + 30 Water Level + 60% Power.
Duration: 4 + 2 Magic Level.
Lapse: 0.5 - 0.1 Magic Level.

MP: 210.
Cooldown: 27 - [0.27 x Magical Element x Level] seconds.

Magma Blast - Q Q Q W
Targets a point, then two seconds after, magma will burst from a hole, damaging all enemies caught in the explosion, taking damage.
Has global range.
Damage depends on Fire element, and AoE depends on Earth element.

Damage: 90 + 40 Fire Level + 70% Power.
AoE: 100 + 25 Earth Level.

MP: 135.
Cooldown: 50 - [0.33 x Magical Element + ( Level / 10 ) ] seconds.


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