Must stop this stupid conflict.
Power: 8 + 0.55
Attack: 64 + 3.15
Spirit: 10 + 0.35
Role: Caster, Support.
Range: 128 (melee).
Speed: 290.
Base Attack Time: 1.21.
Ability System: Skill.
HP: 425 + 277 / level.
MP: 80 + 10 / level.
HP Regen: 1.0 + 0.25 / level
MP Regen: 0.2 + 0.10 / level.
AS Bonus: +1% / level.
Armor: 15 + 2 / level.
Tank: Normal
Assassin: Normal
Caster: Good
Carry: Normal
Support: Normal
Incomplete Knowledge (Special Ability)
All the mana consumed to cast an ability amplifies the effects that ability deals by 0.5% per point of MP consumed.
If Shirou does not have enough mana to use an ability, he burns a percent of his current health equal to half of the MP he is missing in order to cast the ability, dealing all the life consumed as additional true damage with that ability or adding all the life consumed as life to barrier effects.
Projection - Caliburn
Projects Caliburn and slashes the enemy target for 70/130/190/250/310 (+50%) (+45%) magical damage, revealing them for the next 4 seconds.
MP: 50/60/70/80/90.
Cooldown: 15/13/11/9/7 seconds.
Projection - Empowered Shot
Fires out a weak missile which deals 40/65/90/115/140 (+30%) (+20%) physical damage to the first enemy it hits and slows them by 20% for 3 seconds.
Casting this ability on a unit hit by Empowered Shot makes the missile to follow the target.
MP: 25.
Cooldown: 3/2.75/2.5/2.25/2 seconds.
Rho Aias
Channels for up to 4 seconds a protective barrier which impedes units from passing through and nullifies 100/175/250/325/400 (+60%) incoming damage up to six times.
MP: 80/95/110/125/140.
Cooldown: 15/14/13/12/11 seconds.
Nine Lives Blades Works
Shirou channels magical energy for a brief period of time then relentlessly assaults the enemy target, slashing it nine times for 50/75/100 (+20%) (+15%) damage per attack.
Damage dealt can be either magical or physical.
MP: 100/125/150.
Cooldown: 80/65/50 seconds.
Showing posts with label Fate. Show all posts
Showing posts with label Fate. Show all posts
Sunday, July 7, 2013
Saturday, November 24, 2012
Saber, the King of Knights [FINALE]
King of Britain, Arthur Pendragon.
Attack: 68 + 4.2.
Spirit: 84 + 5.4.
Role: Tank, Power, Disruptor, AoE massive damage.
Range: 128 (Melee).
Speed: 290.
Base Attack Time: 1.04.
Ability System: Skill.
Hp: 615.
Mp: 420.
Hp Growth: +321.
Mp Growth: +79.
AS Bonus: +2%.
Skills: Intuition, Invisible Air, Charisma.
Ultimate: Excalibur.
Special: Dragon Armor & Healing Powers.
Skill 1 - Intuition
Saber's intuition is almost at a clairvoyance level.Passively makes Saber to null all incoming damage every briefs periods of time. Goes in cooldown when taking damage from a hero.
On use, Saber marks all enemies within 900 range with the Intuition mark for 4 seconds, increasing her attackspeed against marked targets.
Enemies with the Intuition debuff will reveal a mark on the ground when beginning casting an ability.
Level 1 - Increases AS by 20.
Level 2 - Increases AS by 35.
Level 3 - Increases AS by 50.
Level 4 - Increases AS by 65.
Level 5 - Increases AS by 80.
Cooldown: 8 seconds.
Deflect Cooldown: 6 seconds.
MP cost: 50.
Skill 2 - Invisible Air
Saber can send an air wave towards the selected point, dealing damage to enemies and knocking them to the sides.
Saber can activate this ability once again to rush 600 distance forwards, stunning for 0.75 seconds the first enemy she collides with and stopping her.
Level 1 - Deals 40 damage.
Level 2 - Deals 70 damage.
Level 3 - Deals 100 damage.
Level 4 - Deals 130 damage.
Level 5 - Deals 160 damage.
Power: 40%.
Cooldown: 17/15/13/11/9 seconds.
MP cost: 60.
Skill 3 - Charisma
Rank B is enough to lead a country, though it doesn't matter.
Passively increases nearby allies armor by a fixed ammount.
When taking 500 or more damage, Saber induces fear to nearby non-hero enemies while silencing nearby heroes for 3 seconds.
This effect does not trigger more than once every 4 seconds.
Level 1 - Increases armor by 10.
Level 2 - Increases armor by 20.
Level 3 - Increases armor by 30.
Level 4 - Increases armor by 40.
Level 5 - Increases armor by 50.
Cooldown: 4 seconds.
Ultimate - Excalibur
Sword of promised victory, Excalibur.
Channels magic energy for 2.2 seconds, then releases it in a line in front of Saber, damaging enemies caught in the explosion.
Note: Has 2500 range and 400 AoE.
Level 1 - Deals 400 damage.
Level 2 - Deals 800 damage.
Level 3 - Deals 1200 damage.
Power: 225%.
Cooldown: 90 seconds.
MP cost: 150/250/350.
Unique - Dragon Armor & Healing Powers
Decreases spell damage Saber takes by 30%.
Saber recovers 1% of her maximum Hp each second.
Note: A special effect is attached to Saber when healing. Displays green numbers showing the heal ammount.
Subscribe to:
Posts (Atom)






