Friday, June 14, 2013

Jack, the Serial Killer [FINALE]

The murdering never ends.
Power: 11 + 1.10
Attack: 67 + 3.15
Spirit: 10 + 0.45

Role: Assassin, Caster. 
Range: 100 (melee). 
Speed: 300. 
Base Attack Time: 1.10.
Ability System: Skill.
HP: 400 + 264 / level.
MP: 220 + 46 / level.
HP Regen: 1.2 + 0.15 / level
MP Regen: 0.8 + 0.20 / level.
AS Bonus: +2% / level.
Armor: 12 + 2 / level.

Tank: Horrible
Assassin: Excellent
Caster: Good
Carry: Normal
Support: Normal


Presence Concealment (Special Ability)



Removes Jack from the minimap.
Getting close to an enemy hero or guardian will make her a bit transparent, appearing again in the minimap. This effect lasts 6 seconds after moving away from the enemy.


Notes:
Jack can still be seen in the game.
The detection range is 500 for heroes, 600 for towers.
Once exposed, Jack must stay away from heroes or towers for 6 seconds, at least at 900 distance away.



Murderer of the Misty Night



Jack blinks behind the enemy target and deals 60/120/180/240/300 (+60%) physical damage to them. If used at night, also reduces the target's attack speed by 60% for 2.5 seconds.
This ability triggers Sorrow Strike's extra damage.


MP: 50/60/70/80/90.
Cooldown: 12/11/10/9/8 seconds.


Notes:
Can still be cast on ethereal units, but will not damage them.
 -Attack speed reduction and blind will be both negated.
Can still be cast on magic immune units, and will damage them.
 -Attack speed reduction will still be applied, but blindness will not.


Darkened Misty Metropolis


Sets up a magical lantern at the target point which emanates a dark mist for the next 5 seconds that deals 30/45/60/75/90 (+20%) magical damage per second to surrounding enemies and slows afflicted enemies by 20%/25%/30%/35%/40%, reducing their sight range by 600.
Non-hero enemies take double damage from the mist.

MP: 100.
Cooldown: 16/15/14/13/12 seconds.

Notes:
The lantern is invisible to enemies.
The second activation can only be used as long as Jack is 3000 or less units close to the lantern.
Does not affect magic immune units.


Sorrow Assault


Instantly turns Jack invisible for the next 3 seconds and charges her next basic attack to do 50/100/150/200/250 (+45%) additional physical damage. Consuming this buff also removes invisibility.
During invisbility, Jack activates Presence Concealment even if close to enemy heroes.


MP: 50/55/60/65/70.
Cooldown: 11/10/9/8/7 seconds.


Notes:
Casting abilities will not break the invisibility.


Holy Mother of Dismemberment


Assaults the enemy target with four daggers, each dealing 75/125/175 (+45%) (+25%) damage. Daggers do 10% increased damage for each of the following conditions fufilled: a) it is night-time, b) the target is a female, c) the target has no nearby allies or the target is under the effects of The Mist. If all conditions are fulfilled, daggers do additional 20% damage and do pure damage instead.

MP: 100.
Cooldown: 90/80/70 seconds.

Notes:
Daggers strike the enemy after 1 second.
Two daggers deal physical damage while the other two deal magical damage.
Can still be cast on magic immune units, but the magical damage will be negated.
Can still be cast on ethereal units, but the physical damage will be negated.

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