Sunday, July 7, 2013

Shirou, the Apprentice Magus [FINALE]

Must stop this stupid conflict.


Power: 8 + 0.55
Attack: 64 + 3.15
Spirit: 10 + 0.35

Role: Caster, Support.
Range: 128 (melee). 
Speed: 290. 
Base Attack Time: 1.21.
Ability System: Skill.
HP: 425 + 277 / level.
MP: 80 + 10 / level.
HP Regen: 1.0 + 0.25 / level
MP Regen: 0.2 + 0.10 / level.
AS Bonus: +1% / level.
Armor: 15 + 2 / level.

Tank: Normal
Assassin: Normal
Caster: Good
Carry: Normal
Support: Normal



Incomplete Knowledge (Special Ability)


All the mana consumed to cast an ability amplifies the effects that ability deals by 0.5% per point of MP consumed.
If Shirou does not have enough mana to use an ability, he burns a percent of his current health equal to half of the MP he is missing in order to cast the ability, dealing all the life consumed as additional true damage with that ability or adding all the life consumed as life to barrier effects.


Projection - Caliburn

Projects Caliburn and slashes the enemy target for 70/130/190/250/310 (+50%) (+45%) magical damage, revealing them for the next 4 seconds.

MP: 50/60/70/80/90.
Cooldown: 15/13/11/9/7 seconds.


Projection - Empowered Shot

Fires out a weak missile which deals 40/65/90/115/140 (+30%) (+20%) physical damage to the first enemy it hits and slows them by 20% for 3 seconds.
Casting this ability on a unit hit by Empowered Shot makes the missile to follow the target. 

MP: 25.
Cooldown: 3/2.75/2.5/2.25/2 seconds.


Rho Aias

Channels for up to 4 seconds a protective barrier which impedes units from passing through and nullifies 100/175/250/325/400 (+60%) incoming damage up to six times.

MP: 80/95/110/125/140.
Cooldown: 15/14/13/12/11 seconds.


Nine Lives Blades Works

Shirou channels magical energy for a brief period of time then relentlessly assaults the enemy target, slashing it nine times for 50/75/100 (+20%) (+15%) damage per attack.
Damage dealt can be either magical or physical.


MP: 100/125/150.
Cooldown: 80/65/50 seconds.


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