Wednesday, October 17, 2012

Cirno, the Idiotic Fairy [FINALE]

Cirno, the Idiotic Fairy

Idiocy at its maximum expression. 9! 


Power: 8 + 0.7. 
Attack: 45 + 2.4.
Spirit: 57 + 4.3.


Range: 400.
Speed: 290.
Ability System: Skill.
Hp:
360.
Mp: 190.

BAT: 1.14.
Hp Growth: +214.
Mp Growth: +47.
AS Bonus: +2%.

Skills: Freezing Sphere, Ice Wall, Freeze!.
Ultimate: Icicle Fall.
Special: Mysterious Idiocy.





Skill 1 - Freezing Sphere


Cirno conjures a magical ball of pure ice, sending it in a straight line and damaging enemies as it passes by.
Can be activated again to make the ball travel 600 distance in the same direction, freezing enemies instead of damaging them.
 

Level 1 - Deals 40 damage, freezes for 1.5 seconds.

Level 2 - Deals 80 damage, freezes for 1.8 seconds.

Level 3 - Deals 120 damage, freezes for 2.1 seconds.

Level 4 - Deals 160 damage, freezes for 2.4 seconds.

Level 5 - Deals 200 damage, freezes for 2.7 seconds.


Damage: Ice.

Cooldown: 13 seconds.

MP cost: 60/65/70/75/80.





Skill 2 - Ice Wall 


Creates a wall of ice blocks for 2.35 seconds, impeding units from passing through.
When the time runs out, the blocks explode, damaging nearby enemies for magical damage.



Level 1 - Deals 50 damage.

Level 2 - Deals 100 damage.

Level 3 - Deals 150 damage.

Level 4 - Deals 200 damage.

Level 5 - Deals 250 damage.


Damage: Ice.

Power Bonus: 60%.
 
Cooldown: 15 seconds.

MP cost: 75.






Skill 3 - Freeze!


Creates a flow of chilling air, slowing enemies within 1000 range by 5%.
Enemies with the "Freeze!" debuff take additional damage from Cirno's abilities.
Lasts 10 seconds.



Level 1 - Converts 2% of enemies max HP into magical damage.
Level 2 - Converts 4% of enemies max HP into magical damage.

Level 3 - Converts 6% of enemies max HP into magical damage.

Level 4 - Converts 8% of enemies max HP into magical damage.

Level 5 - Converts 10% of enemies max HP into magical damage.

 
Cooldown: 20 seconds.

MP cost: 50.




Ultimate - Icicle Fall


Cirno makes icicles to fall in her surroundings, damaging random 150 AoE locations within 900 range.
Lasts 5 seconds.



Level 1 - Each icicle deals 70 AoE damage.
Level 2 - Each icicle deals 130 AoE damage.

Level 3 - Each icicle deals 190 AoE damage.



Power: 34%.

Power effect: +0.01 seconds / 2 PP.
Cooldown: 90/80/70 seconds.
MP cost: 160.





Special - Mysterious Idiocy
 

Due to some unknown reason, Cirno's magic is enchanced, boosting the next ability she uses by the following effects:




Freezing Sphere - If activated again, the ball explodes instead of traveling further, damaging enemies in area for half pure damage.
Ice Wall - Wall slows nearby enemies by 40%.
Freeze! - Increases slow by 10%.
Icicle Fall - Lasts 2 extra seconds and damages in 205 AoE.

Cooldown: 11 seconds.

Monday, September 24, 2012

Nanaya, the Nightmare Murderer [FINALE]

Nanaya, the Nightmare Murderer.

Shiki's bad dreams made true.





Power: 1 + 0.
Attack: 52 + 2.8.
Spirit: 1 + 0.


Range: Melee (100).
Speed: 310.
Ability System: Blood Heat.
Armor: 11.
Hp:
419.
Mp: ---.
Armor Growth: +3.
Hp Growth: +69.
Mp Growth: ---.
Hp Bonus: +3%.
Mp Bonus: ---.
AS Bonus: +4%.

Skills: Eightfold Thrust, Octagon Thrust/Nanaya/Gust of Wind, Moon's Reflection in the Water.
Ultimate: Monk Imprisoned by Doubts.
Special: Blood of the Seven Nights.




Skill 1 - Flash Sheath - Eightfold Thrust

Nanaya repeatedly slashes in front of him, damaging all enemies in a small area over two seconds, dealing 5% less damage with each hit, with a limit of 50% reduction.
During this ability, Nanaya can move freely with a 20% reduced movespeed.

Below 70%: Slows enemies in area by 15% for 2 seconds.
Below 40%: Attacks for 3 seconds instead of 2. Removes movespeed reduction.

Below 25%: Each slash has 20% chance to deal 2 times damage.

Level 1 - Each slash does 12 damage.
Level 2 - Each slash does 24 damage.
Level 3 - Each slash does 36 damage.
Level 4 - Each slash does 48 damage.
Level 5 - Each slash does 60 damage.

Damage: Enhanced.
Attack Bonus: 35%.
Cooldown: 18 seconds.




Skill 1 - Flash Sheath - Octagon Thrust/Nanaya/Gust of Wind

Dashes at a target enemy, attacking it on arrival. Takes 1.2 seconds to reach the target.
Attack performed depends on distance between Nanaya and his target.


Octagon Thrust - Performed if distance is 700+. Slashes the enemy and places Nanaya in front of his victim.
Nanaya - Performed if distance is 300-700. Slashes the enemy and slows it for 2 seconds.
Gust of Wind -  Performed if distance 300-. Grabs the enemy then throws it behind Nanaya, stunning it for 0.75 seconds.

Below 70%: Octagon Thrust and Nanaya stuns enemies for 0.5 seconds.
Below 40%: Octagon Thrust and Gust of Wind knocks target back by 500 distance.

Below 25%: Octagon Thrust and Nanaya deals 50% extra damage.

Octagon Thrust - Deals 40/70/100/130/160 damage.
Nanaya - Deals 80/120/160/200/240 damage and slows by 10/16/22/28/34%.

Damage: Enhanced.
Attack Bonus: 35%.
Cooldown: 23 seconds.




Skill 3 - Flash Run - Moon's Reflection in the Water

Nanaya becomes invulnerable for 1.5 seconds, then instantly moves himself 400 distance backwards.
Below 70%: Creates an illusionof Nanaya that lasts for 4 seconds.
Below 40%: Nanaya becomes invisible for 3 seconds with 20% increased movespeed.

Below 25%: Creates another illusion of Nanaya after moving backwards.

Cooldown: 50/48/46/45/35 seconds.



Ultimate - Flash Sheath - Monk Imprisoned by Doubts

Slowly moves towards the nearest enemy (preferring heroes over creeps), brutally assaulting him when reachings its side and removing all buffs from it.
If target is below 17% HP, deals fifteen times damage. If not, deals only base damage.
Cannot kill enemies within 400 range.



Below 70%: Increases speed by 60.
Below 40%: Reduces dead range from 400 to 250.

Below 25%: Deals insane damage if enemy below 30% HP.

Level 1 - Moves at 220 speed. Deals 160 damage (2400 damage).
Level 2 - Moves at 260 speed. Deals 280 damage (4200 damage).
Level 3 - Moves at 300 speed. Deals 400 damage (6000 damage).

Damage: Unknown.
Cooldown: 150 seconds.



Special - Blood of the Seven Nights

 Increases Nanaya's attackspeed by 2 per level.

Sunday, September 23, 2012

Suika, the Drunken Oni [FINALE]

Suika, the Drunken Oni

A goddess Oni with... drunk powers?


Power: 13 + 1.45. 
Attack: 81 + 5.85.
Spirit: 78 + 5.65.


Range: Melee (100).
Speed: 295.
Ability System: Skill.
Hp:
530.
Mp: 270.
Hp Growth: +268.
Mp Growth: +67.
AS Bonus: +1%.

Skills: Oni Binding, Gravity Crush, Mountain Tomb.
Ultimate: Immaterial and Missing Power.
Special: Nothing beats drinking!.





Skill 1 - Oni Binding 

Suika throws out a magical chain to a selected direction, hooking up the first enemy it grabs and dragging it to Suika.
After being dragged, the enemy loses Mp per second for 4 seconds, adding it to Suika's.
Range of chain and Mp drain improves with level.


Level 1 - Drains 16 MP per second. 600 Range.
Level 2 - Drains 24 MP per second. 750 Range.
Level 3 - Drains 32 MP per second. 900 Range.
Level 4 - Drains 40 MP per second. 1050 Range.
Level 5 - Drains 48 MP per second. 1200 Range.

Cooldown: 11 seconds.
MP cost: 45.



Skill 2 - Gravity Crush 

Crushes Suika's surroundings using gravity, damaging enemies and slowing their movespeed by 7%.
Any enemy with the Oni Binding debuff will be instantly dragged to Suika and stunned for 0.25 seconds, except for the nearest enemy, that gets stunned for 0.5 seconds.



Level 1 - Deals 65 damage. Lasts 3 seconds.
Level 2 - Deals 125 damage. Lasts 3.75 seconds.
Level 3 - Deals 185 damage. Lasts 4.5 seconds.
Level 4 - Deals 245 damage. Lasts 5.25 seconds.
Level 5 - Deals 305 damage. Lasts 6 seconds.

Power: 50%.
Attack Bonus: 60%.
Cooldown: 12 seconds.
MP cost: 55/60/65/70/75.


Skill 3 - Mountain Tomb
 
Using the power of the mountain, Suika accumulates rock shards in her fist creating a rock bomb, then jumps and throws it to the target point, damaging enemies in area. If there is a nearby enemy with the Gravity Crush debuff, Suika will grab that enemy for the bomb instead of using only rocks.
Enemies take 40% extra damage if have the Gravity Crush debuff. If Suika used an enemy instead of rocks for the bomb, that unit takes 15% extra damage.


Level 1 - Deals 115 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 245 damage.
Level 4 - Deals 310 damage.
Level 5 - Deals 375 damage.

Channeling: 1 second.
Power: 70% damage.
Attack: 40% damage.
Cooldown: 9 seconds.
MP cost: 60/75/85/90/100.



Ultimate - Immaterial and Missing Power

Using her powers, Suika increases in size several times her short stature, boosting her HP and decreasing damage she takes by 20%.
Adds to her attacks Immaterial debuff, which slows them by 5% until her ultimate finishes.
When finishing her ultimate, Suika any enemy within 1500 distance next to her.
During channeling, Suika becomes magic immune.


Level 1 - Boosts her HP by 600. Lasts 5 seconds.
Level 2 - Boosts her HP by 900. Lasts 6 seconds.
Level 3 - Boosts her HP by 1200. Lasts 7 seconds.

Cooldown: 70 seconds.
MP cost: 120/190/260.


Special - Unlimited Sake

Suika loves drinking. Seriously.
Each 400 HP Suika loses, she displels herself by drinking liquor, healing herself by a percentage of her maximum HP and removing any debuff from her.



Levels 1-3: 2% heal.
Levels 4-6: 3% heal.
Levels 7-9: 4% heal.
Levels 10-12: 5% heal.
Levels 13-15: 6% heal.
Levels 14-18: 7% heal.
Levels 19+: 8% heal.

Cooldown: 10 seconds.

Update - 06

Any post without the "[FINALE]" words in its title means I haven't balanced/checked/updated it.

Changed Spirit MP regeneration rate from .01 per SP to .02 per SP.

Remaking items and their abilities.

New hero: Suika, the Drunken Oni.

Remaked hero: Iku, the Dancing Dragon.

Iku, the Dancing Oarfish [FINALE]

Iku, the Dancing Oarfish

Travolta style!


Power: 13 + 1.2. 
Attack: 63 + 3.4.
Spirit: 76 + 5.2.


Range: Melee.
Speed: 305.
Ability System: Boost.
Hp:
550.
Mp: 125.
Hp Growth: +312.
Mp Growth: ---.
AS Bonus: +2%.

Skills: Thunder Drill, Dragon Shock, Static Bounds.
Ultimate: Dragon Fever.
Special: Dancing Thunder.





Skill 1 - Thunder Drill

Iku generates electricity by spinning rapidly then rushes towards the target direction, tossing units up into the air as she passes by and dealing magical damage to them and reducing their mobility on fall.



Level 1 - Deals 110 damage and slows by 15%.
Level 2 - Deals 165 damage and slows by 23%.
Level 3 - Deals 220 damage and slows by 30%.
Level 4 - Deals 275 damage and slows by 35%.
Level 5 - Deals 330 damage and slows by 46%.

Power: 55%.
Attack: 50%.
Cooldown: 14/13/12/11/10 seconds.
MP: 40.



Skill 2 - Dragon Shock

Iku calls down a mighty thunder to hit the enemy target for pure damage.
Damage dealt depends on Iku's current life and the victim's maximum life.
Costs Hp to activate and Iku cannot activate this ability if below 15% HP.
By killing an enemy unit with this ability, Iku recovers 30 Mp.



Level 1 - Deals 40 + 2% Iku's current HP + 1% target's max HP damage.
Level 2 - Deals 40 + 4% Iku's current HP + 1.5% target's max HP damage.
Level 3 - Deals 40 + 6% Iku's current HP + 2% target's max HP damage.
Level 4 - Deals 40 + 8% Iku's current HP + 2.5% target's max HP damage.
Level 5 - Deals 40 + 10% Iku's current HP + 3% target's max HP damage.

Cooldown: 4.25 seconds.
HP: 5.5% current HP.


Skill 3 - Static Bounds

Throws an static link towards a random enemy within a certain range, prefering heroes over creeps. The first enemy hit by the link is dragged over a duration towards Iku and is marked for 4 seconds.The mark is consumed by dealing damage, heavily slowing the victim for 0.75 seconds and recovering 20 MP.


Level 1 - Drags the enemy over 0.65 seconds, Static slows by 40%.
Level 2 - Drags the enemy over 0.75 seconds, Static slows by 50%.
Level 3 - Drags the enemy over 0.85 seconds, Static slows by 65%.
Level 4 - Drags the enemy over 0.95 seconds, Static slows by 70%.
Level 5 - Drags the enemy over 1.05 seconds, Static slows by 85%.

Cooldown: 9/8/8/7/6 seconds.
MP: 30.



Ultimate - Dancing Fever!

Iku is dancing!
She gains 10% increased movespeed and her abilities are improved during this ability.

Thunder Drill - Tosses enemies 300 backwards.

Dragon Shock - Heals Iku for 15% of the damage dealt.
Static Bounds - The link goes through enemies instead of grabbing them, marking all enemies in a line.

Level 1 - Lasts 6 seconds.

Level 2 - Lasts 8 seconds.
Level 3 - Lasts 10 seconds.

Duration: +0.01 sec / 3 PP.

Cooldown: 80 seconds.


Special - Dancing Thunder


After each cast Iku generates a static shield that reduces incoming damage by 15% for the next 3 seconds.

Cooldown: 4 seconds.