Tuesday, December 18, 2012

Minamitsu, the Ship Sinker [FINALE]

Captain Murasa ready to set sail!
 

Power: 12 + 1.35
Attack: 79 + 4.55
Spirit: 77 + 4.35

Role: Tank, Crowd-controller.
Range: Melee (100). 
Speed: 290. 
Base Attack Time: 1.16.
Ability System: Skill.
HP: 504.
MP: 255.
HP Growth: +317.
MP Growth: +63.
AS Bonus: +1%.

Tank: Excellent
Assassin: Bad
Caster: Normal
Carry: Bad
Support: Good


Palaquin's Captain


Increases Murasa's movement speed by 25 while out of combat.
This passive bonus is lost for the next 6 seconds when entering in combat, gaining 10 bonus armor and 10% increased magic resistance.
It is considered combat when taking damage from heroes or towers.


Notes:
Non-hero enemies are not taken into accout for this ability to trigger.
Her combat bonus will not reduce the first instance of damage taken if out of combat.




Vengeance Manifest

Murasa throws out a water, anchor-shaped missile in the targeted direction which hits the first unit in its path, dragging it towards Murasa if allied or dragging Murasa towards the target if enemy and dealing 70/120/170/220/270 (+75%) magical damage to the enemy hit.


MP: 80/95/110/125/140.
Cooldown: 16/15/14/13/10 seconds.

Notes:

Does not affect magic immune units. Units dragged by this ability ignore collision.
Insta-cast abilities can still be cast while being dragged.
Deals damage when Murasa arrives nearby her victim.


Sea Guard


Blasts surroundings for 50/100/150/200/250 (+40%) (+8% maximum HP) magical damage to nearby enemies and shields Murasa for 30/60/90/120/150 (+10% maximum HP) damage plus 15/30/45/60/75 (+30%) additional shield for each enemy hero struck for up to 5 seconds.
The shield deals half of its life as pure damage to nearby enemies if destroyed.

MP: 70/80/90/100/110.
Cooldown: 9 seconds.

Notes:

Blast does not damage magic immune units.
Shield does not reduce damage from pure damage.
Pure damage goes through shields, damage reduction and invulnerability.
Shield damage is only dealt if it gets destroyed by enemy attacks and not by expiring.



Anchor Rush

Murasa rushes in the selected direction up to 600 distance and charges her next basic attack for additional 40/80/120/160/200 (+80%) magical damage on hit and ensnaring her victim for 0.75/1/1.25/1.5/1.75 seconds.



MP: 60/80/100/120/140.
Cooldown: 14/13/12/11/10 seconds.


Notes:

Anchor Rush ignores collision.
Anchor Rush deals additional damage instead of increasing damage dealt.
Anchor Rush will not do any damage against magic immune units and the buff will not be consumed.



Curse of the Drowned

A powerful curse deals 175/250/325 (+90%) magical damage to nearby enemies, knocking them up into the air for 1 second, reducing their damage output by 15%/20%/25% and magic resistsance by 20% upon fall for the next 3 seconds.



MP: 100/125/150.
Cooldown: 120/100/80 seconds.



Notes:

Curse of the Drowned does not affect magic immune units.
While in the air, enemies cannot cast spells or move. This include insta-cast spells.

Saturday, December 1, 2012

Items ['Till now]

*All items with the YS mark are taken from Ys - Origins.

Note: I haven't decided yet cost or build of items, so this list is incomplete.


Items abilities:

No-Level abilities:

Health Regeneration - Increases wearer's Health Regeneration per second.
HP Bonus - Increases wearer's maximum HP.
MP Bonus - Increases wearer's maximum MP.
Power Bonus - Increases wearer's Power. Power affects some abilities damage and effects.
Attack Bonus - Increases wearer's Attack. More attack means more damage dealt by basic attacks and some abilities damage.

Spirit Bonus - Increases wearer's Spirit. Spirit increases MP regeneration (50 spirit = 1 MP regenerated per second).

Level abilities:

Note: There are two types of level-based abilities: Arcana and Unique abilities. Arcana abilities do not stack with the same item that provides the ability, while Unique abilities do not stack with other abilities of the same type.

Note: Physical damage cannot be amplified by items.

Move Boost - Increases wearer movement speed depending on Move Boost level.

UNIQUE

Level 1 - +35 Movespeed.
Level 2 - +55 Movespeed.
Level 3 - +70 Movespeed.
Level 4 - +85 Movespeed.
Level 5 - +110 Movespeed.


Deflect - Chances of nulling part of incoming hero damage.

UNIQUE

Level 1
- 15% nullified damage, 10% chance.
Level 2 - 30% nullified damage, 10% chance.
Level 3 - 45% nullified damage, 15% chance.


Magical Deflect - Chances of nulling part of incoming magical damage.

UNIQUE

Level 1 - 15% nullified damage, 10% chance.
Level 2 - 25% nullified damage, 15% chance.
Level 3 - 35% nullified damage, 20% chance.


Traction Resist - Reduces the distance dragged by knocks and voids.

UNIQUE

Level 1 - Reduces distance by 15%.
Level 2 - Reduces distance by 35%.
Level 3 - Reduces distance by 50%.


Omnielement - Increases elemental damage over element.

ARCANA

Fire - Affects fire element damage.
Ice - Affects cold element damage.
Thunder - Affects lightning damage.
Wind - Affects sonic damage.

Level 1 - Amplifies damage by 10%.
Level 2 - Amplifies damage by 20%.
Level 3 - Amplifies damage by 30%.




Venomastery - Increases damage over acid, poison, and toxin damages.

UNIQUE

Level 1 - Amplifies damage by 14%.
Level 2 - Amplifies damage by 28%.
Level 3 - Amplifies damage by 42%.


Necromancery - Increases damage over death, disease, and shadow damages.

ARCANA

Level 1 - Amplifies damage by 12%.
Level 2 - Amplifies damage by 26%.
Level 3 - Amplifies damage by 40%.


Brutality - Increases damage over demolition and force damages.

UNIQUE

Level 1 - Amplifies damage by 10%.
Level 2 - Amplifies damage by 25%.
Level 3 - Amplifies damage by 40%.


Knighthood - Increases damage over defensive and holy damages.

UNIQUE

Level 1 - Amplifies damage by 15%.
Level 2 - Amplifies damage by 30%.
Level 3 - Amplifies damage by 45%.



Spiritism - Increases damage over mind, plant, and spirit damages.

ARCANA

Level 1 - Amplifies damage by 11%.
Level 2 - Amplifies damage by 22%.
Level 3 - Amplifies damage by 33%.



Magic Break - Makes wearer's abilities to reduce enemies magical resistance.

UNIQUE
Level 1 - Reduces opponents' Magic Resistance by 10%.
Level 2 - Reduces opponents' Magic Resistance by 18%.
Level 3 - Reduces opponents' Magic Resistance by 30%.


Switfness - Increases the wearer's movespeed by a percentage.

UNIQUE

Level 1 - Increases movespeed by 3%.
Level 2 - Increases movespeed by 6%.
Level 3 - Increases movespeed by 10%.


Curse
- Decreases the wearer's armor. Items with this ability are usually cheap.


UNIQUE

Level 1 - Decreases armor by 4.
Level 2 - Decreases armor by 10.
Level 3 - Decreases armor by 15.






Item list:


Battle Armor*

+700 Hp.
Deflect - Level 1




Battle Guards*

+30 Power
Movement Boost - Level 2
Omnifire - Level 1



Black Chain *
 
+430 Hp.




 
Black Pearl*

Magic Break - Level 1





Blue Necklace*

+5% Magic Resistance.




 
Celcetan Panacea*

Health Recovery - On use, recovers 200 HP over 20 seconds.




 
Dark Crystal*

 +100 MP.




 
Crystal*

+15 Spirit.





Crimson Lotusblade*
 
+50 Attack.
+50 Power.
Omnifire - Level 3
Knighthood - Level 1 


Cerulean Flabellum*
 
+60 Power.
+25% Attack Speed
Swiftness - Level 2
Omniwind - Level 3


Cleria Ring*

+20 Attack
Curse - Level 1




Claws*

+22 Attack.
+20% Attack Speed.




Demon Greaves*
 
Movement Boost - Level 2
+25% Attack Speed.




Earth Dragon Claws*

Traction Resist - Level 1





Evil Ring*

+30 Power.
Magic Break - Level 1
Curse - Level 2
Demonic CurseThe user loses 10% of his/her current HP in exchange of boosting his/her Power by another 30, and increasing Magic Break level from 1 to 3, but also boosting Curse level from 2 to 3.


Golden Bracelet*


+15% Attack Speed.





Leather Armor*
 
+210 Hp.





Leather Boots*


Movement Boost - Level 1





Rod*

+35 Power.





Ring of Ease*


Mana Replenish - Whenever the bearer casts an ability, he/she recovers 1% of his/her maximum MP.
Calm MindWhen no enemies within 900 distance, increases Spirit by 100.



Reflex*


+600 Hp
Magic Deflect - Level 2




Mask of Eyes*


+50 Spirit.
Nether Realm - Allows the user to enter in the Nether Realm for a brief period of time, granting him/her true vision over his/her surroundings for 3 seconds. By doing so, the user reveals its position to enemies in 3500 range.



Levinstrike Hammer*


+40 Attack
+60 Power
Omnithunder - Level 3
Brutality - Level 1


Leg Guards*

Movement Boost - Level 2
+350 Hp
+10% Magic Resistance



Silver Bracelet*

Swiftness - Level 1





Silver Dress*

+650 Hp.
Holy Blessing - When the wearer dies, he/she comes back to life after two seconds with 600 hit points and 125 magic points.



Silver Harmonica*
 
+60 Power.
+15% Magic Resistance.
Holy Aura - Increases Health Regeneration of nearby allies by 7.
Magic Ward - Creates a magical barrier to every nearby hero, which absorbs up to 400 magical damage.



Silver Leggings*

Movement Boost - Level 2
+370 Hp.
Deflect - Level 1



Spirit Cape*

+2 Health Recovery
Spiritual Aid - When no enemies within 900 distance, increases Health Regeneration by 16 per second. If the wearer attacks, casts an ability, uses an item or takes any form of damage, the buffs goes away.
Spiritual Blessing - When not moving, increases Health Recovery by 40. Takes 5 seconds to activate.


Sylphen Boots*

Movement Boost - Level 2
Traction Resist - Level 2
Light Feet - When no enemies within 900 distance, increases Movement Boost level from 2 to 3.


Water Dragon Scales*
 
Omnice - Level 1

  

Thursday, November 29, 2012

Ability systems.

I'm currently using five systems for abilities, skill being the most used.


Skill
· Abilities have MP cost.
· Damage can be affected either by Power and/or Attack.
· Effects of abilities (slow, duration, for instance) can be affected only by Power.
· Cooldown of abilities variate.
· Normal growth of HP, MP, Bonus HP, Bonus MP, Attack Speed, Armor, Power, Attack, and Spirit.

Characters using Skill system:

- Komachi, the Stygian Boatmaiden.
- Suika, the Drunken Oni.
- Tenshi, the Celestial.
- Patchouli, the Mobile Library.
- Reisen, the Lunatic Bunny.
- Cirno, the Idiotic Fairy.
- Sephiroth, the Son of Genova.
- Eirin, the Nurse.
- Saber, the Servant Saber.



Technique
· Abilities have no MP cost.
· Damage can be affected either by Power and/or Attack.
· Effects of abilities are never modified.
· Cooldown is usually high.
· Have only HP, Bonus HP, Attack Speed, Armor, Power and/or Attack growth. MP is always 1.

Characters using Technique system:

- Cloud, the Ex-SOLDIER.
- Tifa, the Bar Hostess.
- Remilia, the Eternal and Beautiful Vampire.


Gauge
· Abilities have no MP cost, except for the ultimate, which always cost 100 MP.
· Damage can be affected either by Power and/or Attack.
· Effects of abilities are rarely modified, and only by Power.
· Cooldown is usually low.
· EXTRA: Ultimates' cooldown are usually low, but cannot be activated unless you get into a fight.
· Have only HP, Bonus HP, Attack Speed, Armor, Power and/or Attack growth. MP is always 125, and have a negative -10 MP regeneration. Spirit does not affect MP regeneration.
· EXTRA: MP is recovered by doing damage, or by activating certain abilities (for instance, Meiling's Tiger Strength adds 15 to her MP).


Characters using Gauge system:

- Meiling, the Scarlet Gate Keeper.
- Flandre, the Little Sister.


Boost
· Abilities have little MP cost, except for the ultimate, which has no cost.
· EXTRA: During the ultimate, the basic abilities are improved.
· Damage can be affected either by Power and/or Attack.
· Effects of abilities are rarely modified, and only by Power.
· Cooldown of abilities variate.
· Have only HP, Bonus HP, Attack Speed, Armor, Power and/or Attack growth. MP is always 125, and have a constant 3 MP regeneration. Spirit does not affect MP regeneration.


Characters using Boost system:


- Iku, the Dancing Dragon.
- Youmu, the Ghost Gardener.


Blood Heat
· Abilities can have MP cost or can be free.
· EXTRA: Abilities do extra effects depending on the level of HP. Below 70%, a extra effect. Below 40%, two extra effects. Below 25%, three extra effects.
· Damage can be affected either by Power or Attack.
· Effects of abilities are only modified if below certain HP level.
· Cooldown of abilities are usually high.
· Can have normal growth or non-MP growth.

Characters using Blood Heat system:

- Nanaya, the Nightmare Murderer.

Saturday, November 24, 2012

Saber, the King of Knights [FINALE]

Saber, the King of Knights

King of Britain, Arthur Pendragon.


Power: 17 + 1.6. 
Attack: 68 + 4.2.
Spirit: 84 + 5.4.


Role: Tank, Power, Disruptor, AoE massive damage.
Range: 128 (Melee).

Speed: 290.

Base Attack Time: 1.04.
Ability System: Skill.
Hp:
615.
Mp: 420.

Hp Growth: +321.
Mp Growth: +79.
AS Bonus: +2%.

Skills: Intuition, Invisible Air, Charisma.
Ultimate: Excalibur.
Special: Dragon Armor & Healing Powers.





Skill 1 - Intuition


Saber's intuition is almost at a clairvoyance level.
Passively makes Saber to null all incoming damage every briefs periods of time. Goes in cooldown when taking damage from a hero.
On use, Saber marks all enemies within 900 range with the Intuition mark for 4 seconds, increasing her attackspeed against marked targets.
Enemies with the Intuition debuff will reveal a mark on the ground when beginning casting an ability.

Level 1 - Increases AS by 20.
Level 2 - Increases AS by 35.
Level 3 - Increases AS by 50.
Level 4 - Increases AS by 65.
Level 5 - Increases AS by 80.


Cooldown: 8 seconds.
Deflect Cooldown: 6 seconds.
MP cost: 50.



Skill 2 - Invisible Air
 

Saber can send an air wave towards the selected point, dealing damage to enemies and knocking them to the sides.
Saber can activate this ability once again to rush 600 distance forwards, stunning for 0.75 seconds the first enemy she collides with and stopping her.

 
Level 1 - Deals 40 damage.
Level 2 - Deals 70 damage.
Level 3 - Deals 100 damage.
Level 4 - Deals 130 damage.
Level 5 - Deals 160 damage.


Power: 40%. 

Cooldown: 17/15/13/11/9 seconds.
MP cost: 60.

 

Skill 3 - Charisma 


Rank B is enough to lead a country, though it doesn't matter.
Passively increases nearby allies armor by a fixed ammount.
When taking 500 or more damage, Saber induces fear to nearby non-hero enemies while silencing nearby heroes for 3 seconds.
This effect does not trigger more than once every 4 seconds. 


Level 1 - Increases armor by 10.
Level 2 - Increases armor by 20.
Level 3 - Increases armor by 30.
Level 4 - Increases armor by 40.
Level 5 - Increases armor by 50.

 
Cooldown: 4 seconds.




Ultimate - Excalibur


Sword of promised victory, Excalibur.
Channels magic energy for 2.2 seconds, then releases it in a line in front of Saber, damaging enemies caught in the explosion.
 
Note: Has 2500 range and 400 AoE.


Level 1 - Deals 400 damage.
Level 2 - Deals 800 damage.
Level 3 - Deals 1200 damage. 


Power: 225%.

Cooldown: 90 seconds.
MP cost: 150/250/350.




Unique - Dragon Armor & Healing Powers
 

Decreases spell damage Saber takes by 30%.
Saber recovers 1% of her maximum Hp each second. 


Note: A special effect is attached to Saber when healing. Displays green numbers showing the heal ammount.

Friday, November 23, 2012

Marisa Kirisame, the Ordinary Magician [FINALE]

Marisa, the Ordinary Magician

Ain't a light user, just a normal magician, ze!




Power: 11 + 1.15. 
Attack: 57 + 2.6.
Spirit: 74 + 4.4.


Role: Power, Carry, AoE.
Range: 450.
Missile Speed: 600.
Speed: 290.

Base Attack Time: 1.27.
Ability System: Skill.
Hp:
440.
Mp: 310.

Hp Growth: +227.
Mp Growth: +79.
AS Bonus: +2%.

Skills: Milky Way, Orriores Sun, Blazing Star.
Ultimate: Master Spark.
Special: Kleptomany.





Skill 1 - Milky Way


Marisa sends a star wave that damages enemies for a percentage of their maximum life as magic damage, slowing them for 2 seconds in the process.
Upon touching an enemy hero or traveling 800 distance, the wave explodes, sending stars as projectiles in different directions, each dealing damage in area on contact with an enemy.

 

Level 1 - Wave deals 10% damage and slows by 17%.
Level 2 - Wave deals 14% damage and slows by 23%.
Level 3 - Wave deals 18% damage and slows by 29%.
Level 4 - Wave deals 22% damage and slows by 35%.
Level 5 - Wave deals 26% damage and slows by 41%.


Wave Power effect: 0.05% damage / PP.
Star damage: 80%. 
Cooldown: 9.5 seconds.
MP cost: 55/65/75/85/95.



Skill 2 - Orriores Sun

A colorful barrier protects Marisa from any magical harm for up to 6 seconds, throwing back stars when targeted by an enemy ability.
As long as her barrier protects her, Marisa can shoot a star beam towards a target point, ensnaring the first enemy it hits, but losing her barrier in the process.



Level 1 - Blocks up to 100 damage, ensnares for 1 second.
Level 2 - Blocks up to 160 damage, ensnares for 1.25 seconds.
Level 3 - Blocks up to 220 damage, ensnares for 1.5 seconds.
Level 4 - Blocks up to 280 damage, ensnares for 1.75 seconds.
Level 5 - Blocks up to 340 damage, ensnares for 2 seconds.


Power effect: +60 barrier / 30 PP.
Star damage: 60%. 
Cooldown: 20/18/16/14/12 seconds.
MP cost: 60/65/70/75/80.

 

Skill 3 - Blazing Star

Rides her broom for 700 distance towards facing direction, incinerating the terrain for damage per second.
If colliding with an enemy unit during the process, stuns it for 1 second, moving Marisa behind the enemy.

Fire trail lasts 6 seconds after Marisa has stopped. 


Level 1 - Trail deals 30 DPS.
Level 2 - Trail deals 45 DPS.
Level 3 - Trail deals 60 DPS.
Level 4 - Trail deals 75 DPS.
Level 5 - Trail deals 90 DPS.


Power: 40%.
Cooldown: 28/25/23/19/16 seconds.
MP cost: 60.




Ultimate - Master Spark


Marisa charges her hakero for 1 second, then releases a mighty beam in the selected direction, dealing massive damage in a line. 



Level 1 - Deals 460 damage.
Level 2 - Deals 740 damage.
Level 3 - Deals 1020 damage. 


Power: 100%.
Cooldown: 120/110/100 seconds.
MP cost: 150/250/350.




Unique - Kleptomany

Marisa ain't really a kleptomaniac, but whatever.
Earns 10 extra gold each time Marisa kills an enemy. This effect stacks up to six times with 6 increasing gold earning for up to 7 seconds.
Marisa can copy the next hero ability targeted at her for 45 seconds.

Note: A special effect overhead indicates the ability is off cooldown.
Note: In the test map, this ability also triggers by non-hero abilities.



Gold: 10/16/22/28/34/40.
Cooldown: 60 seconds.