Wednesday, June 20, 2012

Neutrals.

· Toroncha Slave.
Level: 2.
Hp: 100.
Range: Melee.
Damage: 15.

Attack Time:
1.5.

Attack Type:
Normal.

Armor: 0.
Abilities: <None>.
Drop: Heal Rune (10%).
Gold: 47-67.

·
Ranged Toroncha.
Level:
2.

Hp: 150.
Range: 500.
Damage: 20.

Attack Time:
2.0.
Attack Type: Normal.
Armor: 4.
Abilities: Slow Poison (10% AS).

Drop: <None>.
Gold: 44-64.

· Super Toroncha.
Level:
4.

Hp: 400.
Range: Melee.
Damage: 70.

Attack Time: 1.4.
Attack Type: Normal.
Armor: 10.
Abilities: <None>.

Drop: Coins (20%, +100 Gold).
Gold: 144-204.

· Toroncha Mage.
Level:
5.

Hp: 400.
Range: 500.
Damage: 40.

Attack Time: 1.7.
Attack Type: Normal.
Armor: 5.
Abilities: Slow (25% AS, 6 CD).

Drop: Anti-Magic Shell Rune (100%).
Gold: 107-157.

· Royal Toroncha.
Level:
8.

Hp: 650.
Range: Melee.
Damage: 120.

Attack Time: 1.25.
Attack Type: Anima.
Armor: 20.
Abilities: Summon Sea Elemental.

Drop: Coins (20%, +350 Gold).
Gold: 1413-2013.

· Toroncha Sorceress.

Level:
9.

Hp: 800.
Range: 500.
Damage: 100.

Attack Time: 1.25.
Attack Type: Anima.
Armor: 15.
Abilities: Slow (25% AS, 6 CD).

Drop: Sorcery Rune (100%).
Gold: 2377-2477.


· Sea Elemental.
Level:
1.

Hp: 80.
Range: 300.
Damage: 5.

Attack Time: 1.0.
Attack Type: Normal.
Armor: 0.
Abilities: Bash (20%, 1 second).

Drop:
<None>.

Gold: 1-2.

· Timber Wolf.
Level:
5.

Hp: 475.
Range: Melee.
Damage: 70.

Attack Time: 1.15.
Attack Type: Normal.
Armor: 8.
Abilities: Roar (30% damage, 30 seconds).

Drop:
Inner Beast Rune (100%).

Gold: 788-988.

· Oblivion Wolf.
Level:
4.

Hp: 320.
Range: Melee.
Damage: 60.

Attack Time: 1.0.
Attack Type: Anima.
Armor: 5.
Abilities: Critical Strike (20%, 2x), Life Steal (15%).

Drop:
Berserker Rune (10%).

Gold: 414-674.

· Bandit.
Level:
2.

Hp: 150.
Range: Melee.
Damage: 25.

Attack Time: 1.5.
Attack Type: Normal.
Armor: 7.
Abilities: <None>.

Drop:
Coins (40%, +50 Gold).

Gold: 57-77.

· Brigand.
Level:
2.

Hp: 125.
Range: 400.
Damage: 40.

Attack Time: 1.5.
Attack Type: Normal.
Armor: 4.
Abilities: <None>.

Drop:
Coins (50%, +40 Gold).

Gold: 44-74.

· Rogue.
Level:
3.

Hp: 275.
Range: Melee.
Damage: 60.

Attack Time: 1.4.
Attack Type: Normal.
Armor: 11.
Abilities: Critical Strike (15%, 2x).

Drop:
Coins (20%, +100 Gold).

Gold: 314-564.

· Assassin.
Level:
3.

Hp: 300.
Range: 400.
Damage: 35.

Attack Time: 1.2.
Attack Type: Normal.
Armor: 3.
Abilities: Envenomed Spears (10 dps, 5 seconds).

Drop:
Coins (20%, +100 Gold).

Gold: 318-478.

· Bandit Lord.
Level:
7.

Hp: 800.
Range: Melee.
Damage: 200.

Attack Time: 1.35.
Attack Type: Normal.
Armor: 17.
Abilities: Critical Strike (50%, 1.5x), Armor Aura (10 Armor).

Drop:
Armor Rune (100%).

Gold: 543-983.

· Forgotten One.
Level:
9.

Hp: 550.
Range: Melee.
Damage: 80.

Attack Time: 1.0.
Attack Type: Anima.
Armor: 0.
Abilities: Critical Strike (30%, 2x), Life Steal (10%).

Drop:
<None>.

Gold: 818-1218.

· Archdemon.
Level:
11.

Hp: 1200.
Range: Melee.
Damage: 300.

Attack Time: 3.0.
Attack Type: Anima.
Armor: 14.
Abilities: Critical Strike (20%, 2x), Command Aura (30% damage).

Drop:
Ancient Rune (100%).

Gold: 1504-3684.

· Flesh Golem.
Level:
10.

Hp: 1000.
Range: Melee.
Damage: 150.

Attack Time: 1.5.
Attack Type: Anima.
Armor: 0.
Abilities: Life Steal (20%), Deflect (20% chance, 30% deflected).

Drop:
Regeneration Rune (15%).

Gold: 897-1497.

· Cactuar.
Level:
14.

Hp: 10.
Range: Melee.
Damage: 1.

Attack Time: 1.0.
Attack Type: Anima.
Armor: 0.
Abilities: Evasion (90%), Magic Deflect (100% chance, 100% deflected), 1000 Needles (10% chance, 1000 damage).

Drop:
<None>.

Gold: 4677-6987.

· Cactuar Boss.
Level:
50.

Hp: 15000.
Range: Melee.
Damage: 500.

Attack Time: 2.0.
Attack Type: Anima.
Armor: 150.
Abilities: Deflect (50% chance, 25% deflected), Magic Deflect (40% chance, 70% deflected), Spell Resistance (40% spell reduction), Null (10% chance, -all physical damage), 1000 Needles (10 CD, 250 area damage).

Drop:
Mighty Rune (100%).

Gold: 10000.
Gold Team: 2000.


Possible neutrals groups:

· Weak
- Toroncha
Slave (2)
- Toroncha Slave (2), Ranged Toroncha (1)
- Bandit (2), Brigand (1)
- Toroncha Slave (1), Ranged Toroncha (2)
- Bandit (3)

· Intermediate
- Super Toroncha (3), Toroncha Mage (1)
- Super Toroncha (2), Ranged Toroncha (1), Toroncha Mage (1)
- Rogue (2), Brigand (2), Timber Wolf (1)
- Rogue (2), Assassin (1), Toroncha Mage (1)
- Timber Wolf (1), Oblivion Wolf (2)

· Hard
- Toroncha Sorceress (1), Royal Toroncha (1), Heavy Toroncha (2)
- Toroncha Sorceress (1), Royal Toroncha (1), Ranged Toroncha (2)
- Bandit Lord (1), Rogue (3)
- Bandit Lord (1), Assassin (2)
- Bandit Lord (1), Forgotten One (3)

· Very Hard
-
Archdemon (1), Forgotten One (2)
- Archdemon (1), Royal Toroncha (2)
- Flesh Golem (2)
- Cactuar (1)

· Boss
- Cactuar Boss (1)

Runes:

· Heal Rune - Heals the user 100 Hp.
· Anti-Magic Shell Rune - Creates a barrier that absorbs 400 spell damage. Lasts up to 1 hour.
· Inner Beast Rune  - Increases user's damage by 30% for 60 seconds.
· Berserker Rune - Increases user's attack speed by 50% and movement speed by 15% for 60 seconds.
· Armor Rune -  Increases user's armor by 15 for 60 seconds.
· Sorcery Rune - Increases user's Power by [(10)(Minutes)] and MR by 4 for 60 seconds.
· Ancient Rune - Increases user and nearby allies' damage by 20%, armor by 10, HR by 7 and MR by 3 for 60 seconds.
· Regeneration Rune - Recovers the user 5000 Hp over 100 seconds.
· Mighty Rune - Increases the team's heroes damage by 50%, armor by 50, HR by 25 and MR by 10 for 30 seconds.

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