· Toroncha Slave.
Level: 2.
Hp: 100.
Range: Melee.
Damage: 15.
Attack Time: 1.5.
Attack Type: Normal.
Armor: 0.
Abilities: <None>.
Drop: Heal Rune (10%).
Gold: 47-67.
· Ranged Toroncha.
Level: 2.
Hp: 150.
Range: 500.
Damage: 20.
Attack Time: 2.0.
Attack Type: Normal.
Armor: 4.
Abilities: Slow Poison (10% AS).
Drop: <None>.
Gold: 44-64.
· Super Toroncha.
Level: 4.
Hp: 400.
Range: Melee.
Damage: 70.
Attack Time: 1.4.
Attack Type: Normal.
Armor: 10.
Abilities: <None>.
Drop: Coins (20%, +100 Gold).
Gold: 144-204.
· Toroncha Mage.
Level: 5.
Hp: 400.
Range: 500.
Damage: 40.
Attack Time: 1.7.
Attack Type: Normal.
Armor: 5.
Abilities: Slow (25% AS, 6 CD).
Drop: Anti-Magic Shell Rune (100%).
Gold: 107-157.
· Royal Toroncha.
Level: 8.
Hp: 650.
Range: Melee.
Damage: 120.
Attack Time: 1.25.
Attack Type: Anima.
Armor: 20.
Abilities: Summon Sea Elemental.
Drop: Coins (20%, +350 Gold).
Gold: 1413-2013.
· Toroncha Sorceress.
Level: 9.
Hp: 800.
Range: 500.
Damage: 100.
Attack Time: 1.25.
Attack Type: Anima.
Armor: 15.
Abilities: Slow (25% AS, 6 CD).
Drop: Sorcery Rune (100%).
Gold: 2377-2477.
· Sea Elemental.
Level: 1.
Hp: 80.
Range: 300.
Damage: 5.
Attack Time: 1.0.
Attack Type: Normal.
Armor: 0.
Abilities: Bash (20%, 1 second).
Drop: <None>.
Gold: 1-2.
· Timber Wolf.
Level: 5.
Hp: 475.
Range: Melee.
Damage: 70.
Attack Time: 1.15.
Attack Type: Normal.
Armor: 8.
Abilities: Roar (30% damage, 30 seconds).
Drop: Inner Beast Rune (100%).
Gold: 788-988.
· Oblivion Wolf.
Level: 4.
Hp: 320.
Range: Melee.
Damage: 60.
Attack Time: 1.0.
Attack Type: Anima.
Armor: 5.
Abilities: Critical Strike (20%, 2x), Life Steal (15%).
Drop: Berserker Rune (10%).
Gold: 414-674.
· Bandit.
Level: 2.
Hp: 150.
Range: Melee.
Damage: 25.
Attack Time: 1.5.
Attack Type: Normal.
Armor: 7.
Abilities: <None>.
Drop: Coins (40%, +50 Gold).
Gold: 57-77.
· Brigand.
Level: 2.
Hp: 125.
Range: 400.
Damage: 40.
Attack Time: 1.5.
Attack Type: Normal.
Armor: 4.
Abilities: <None>.
Drop: Coins (50%, +40 Gold).
Gold: 44-74.
· Rogue.
Level: 3.
Hp: 275.
Range: Melee.
Damage: 60.
Attack Time: 1.4.
Attack Type: Normal.
Armor: 11.
Abilities: Critical Strike (15%, 2x).
Drop: Coins (20%, +100 Gold).
Gold: 314-564.
· Assassin.
Level: 3.
Hp: 300.
Range: 400.
Damage: 35.
Attack Time: 1.2.
Attack Type: Normal.
Armor: 3.
Abilities: Envenomed Spears (10 dps, 5 seconds).
Drop: Coins (20%, +100 Gold).
Gold: 318-478.
· Bandit Lord.
Level: 7.
Hp: 800.
Range: Melee.
Damage: 200.
Attack Time: 1.35.
Attack Type: Normal.
Armor: 17.
Abilities: Critical Strike (50%, 1.5x), Armor Aura (10 Armor).
Drop: Armor Rune (100%).
Gold: 543-983.
· Forgotten One.
Level: 9.
Hp: 550.
Range: Melee.
Damage: 80.
Attack Time: 1.0.
Attack Type: Anima.
Armor: 0.
Abilities: Critical Strike (30%, 2x), Life Steal (10%).
Drop: <None>.
Gold: 818-1218.
· Archdemon.
Level: 11.
Hp: 1200.
Range: Melee.
Damage: 300.
Attack Time: 3.0.
Attack Type: Anima.
Armor: 14.
Abilities: Critical Strike (20%, 2x), Command Aura (30% damage).
Drop: Ancient Rune (100%).
Gold: 1504-3684.
· Flesh Golem.
Level: 10.
Hp: 1000.
Range: Melee.
Damage: 150.
Attack Time: 1.5.
Attack Type: Anima.
Armor: 0.
Abilities: Life Steal (20%), Deflect (20% chance, 30% deflected).
Drop: Regeneration Rune (15%).
Gold: 897-1497.
· Cactuar.
Level: 14.
Hp: 10.
Range: Melee.
Damage: 1.
Attack Time: 1.0.
Attack Type: Anima.
Armor: 0.
Abilities: Evasion (90%), Magic Deflect (100% chance, 100% deflected), 1000 Needles (10% chance, 1000 damage).
Drop: <None>.
Gold: 4677-6987.
· Cactuar Boss.
Level: 50.
Hp: 15000.
Range: Melee.
Damage: 500.
Attack Time: 2.0.
Attack Type: Anima.
Armor: 150.
Abilities: Deflect (50% chance, 25%
deflected), Magic Deflect (40% chance, 70% deflected), Spell Resistance
(40% spell reduction), Null (10% chance, -all physical damage), 1000
Needles (10 CD, 250 area damage).
Drop: Mighty Rune (100%).
Gold: 10000.
Gold Team: 2000.
Possible neutrals groups:
· Weak
- Toroncha Slave (2)
- Toroncha Slave (2), Ranged Toroncha (1)
- Bandit (2), Brigand (1)
- Toroncha Slave (1), Ranged Toroncha (2)
- Bandit (3)
· Intermediate
- Super Toroncha (3), Toroncha Mage (1)
- Super Toroncha (2), Ranged Toroncha (1), Toroncha Mage (1)
- Rogue (2), Brigand (2), Timber Wolf (1)
- Rogue (2), Assassin (1), Toroncha Mage (1)
- Timber Wolf (1), Oblivion Wolf (2)
· Hard
- Toroncha Sorceress (1), Royal Toroncha (1), Heavy Toroncha (2)
- Toroncha Sorceress (1), Royal Toroncha (1), Ranged Toroncha (2)
- Bandit Lord (1), Rogue (3)
- Bandit Lord (1), Assassin (2)
- Bandit Lord (1), Forgotten One (3)
· Very Hard
- Archdemon (1), Forgotten One (2)
- Archdemon (1), Royal Toroncha (2)
- Flesh Golem (2)
- Cactuar (1)
· Boss
- Cactuar Boss (1)
Runes:
· Heal Rune - Heals the user 100 Hp.
· Anti-Magic Shell Rune - Creates a barrier that absorbs 400 spell damage. Lasts up to 1 hour.
· Inner Beast Rune - Increases user's damage by 30% for 60 seconds.
· Berserker Rune - Increases user's attack speed by 50% and movement speed by 15% for 60 seconds.
· Armor Rune - Increases user's armor by 15 for 60 seconds.
· Sorcery Rune - Increases user's Power by [(10)(Minutes)] and MR by 4 for 60 seconds.
· Ancient Rune - Increases user and nearby allies' damage by 20%, armor by 10, HR by 7 and MR by 3 for 60 seconds.
· Regeneration Rune - Recovers the user 5000 Hp over 100 seconds.
· Mighty Rune - Increases the team's heroes damage by 50%, armor by 50, HR by 25 and MR by 10 for 30 seconds.
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