Tuesday, June 19, 2012

Some changes.

I'm aware that no one reads this, but whatever, here is the report.

Heroes:
Spirit recovers 0.1 Mp per point instead of 0.14 per point.
Damage type is now Piercing instead of Hero. (Piercing damage do full damage against any armor). This was made in order to create deflecting abilities.

Map:Tileset is now Cityscape.

Creeps:
Waves are conformed by 3 melee creeps and 3 ranged creeps instead of 3 melee creeps and 2 ranged creeps.
Siege creeps spawn every 2 minutes instead of 2.5 minutes.
Ranged creeps now have Normal attack type (100% against Normal armor, 50% against Hero, 75% against Fortified).
Siege creeps have Normal attack type, but now got the Demolition ability (x5 damage against buildings).
Both ranged and melee creeps have Normal armor (no special reductions).

Neutrals:

New neutrals.
Set neutral camps: 2 easy camps per side, 1 intermediate camp per side, 2 hard camps per side, 1 lunatic camp on lower half of river, and 1 boss camp on the upper half of river .

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