Saber, the King of Knights
King of Britain, Arthur Pendragon.
Power: 17 + 1.6.
Attack: 68 + 4.2.
Spirit: 84 + 5.4.
Role: Tank, Power, Disruptor, AoE massive damage.
Range: 128 (Melee).
Speed: 290.
Base Attack Time: 1.04.
Ability System: Skill.
Hp: 615.
Mp: 420.
Hp Growth: +321.
Mp Growth: +79.
AS Bonus: +2%.
Skills: Intuition, Invisible Air, Charisma.
Ultimate: Excalibur.
Special: Dragon Armor & Healing Powers.
Skill 1 - Intuition
Saber's intuition is almost at a clairvoyance level.
Passively makes Saber to null all incoming damage every briefs periods of time. Goes in cooldown when taking damage from a hero.
On use, Saber marks all enemies within 900 range with the Intuition mark for 4 seconds, increasing her attackspeed against marked targets.
Enemies with the Intuition debuff will reveal a mark on the ground when beginning casting an ability.
Level 1 - Increases AS by 20.
Level 2 - Increases AS by 35.
Level 3 - Increases AS by 50.
Level 4 - Increases AS by 65.
Level 5 - Increases AS by 80.
Cooldown: 8 seconds.
Deflect Cooldown: 6 seconds.
MP cost: 50.
Skill 2 - Invisible Air
Saber can send an air wave towards the selected point, dealing damage to enemies and knocking them to the sides.
Saber can activate this ability once again to rush 600 distance forwards, stunning for 0.75 seconds the first enemy she collides with and stopping her.
Level 1 - Deals 40 damage.
Level 2 - Deals 70 damage.
Level 3 - Deals 100 damage.
Level 4 - Deals 130 damage.
Level 5 - Deals 160 damage.
Power: 40%.
Cooldown: 17/15/13/11/9 seconds.
MP cost: 60.
Skill 3 - Charisma
Rank B is enough to lead a country, though it doesn't matter.
Passively increases nearby allies armor by a fixed ammount.
When taking 500 or more damage, Saber induces fear to nearby non-hero enemies while silencing nearby heroes for 3 seconds.
This effect does not trigger more than once every 4 seconds.
Level 1 - Increases armor by 10.
Level 2 - Increases armor by 20.
Level 3 - Increases armor by 30.
Level 4 - Increases armor by 40.
Level 5 - Increases armor by 50.
Cooldown: 4 seconds.
Ultimate - Excalibur
Sword of promised victory, Excalibur.
Channels magic energy for 2.2 seconds, then releases it in a line in front of Saber, damaging enemies caught in the explosion.
Note: Has 2500 range and 400 AoE.
Level 1 - Deals 400 damage.
Level 2 - Deals 800 damage.
Level 3 - Deals 1200 damage.
Power: 225%.
Cooldown: 90 seconds.
MP cost: 150/250/350.
Unique - Dragon Armor & Healing Powers
Decreases spell damage Saber takes by 30%.
Saber recovers 1% of her maximum Hp each second.
Note: A special effect is attached to Saber when healing. Displays green numbers showing the heal ammount.
Marisa, the Ordinary Magician
Ain't a light user, just a normal magician, ze!
Power: 11 + 1.15.
Attack: 57 + 2.6.
Spirit: 74 + 4.4.
Role: Power, Carry, AoE.
Range: 450.
Missile Speed: 600.
Speed: 290.
Base Attack Time: 1.27.
Ability System: Skill.
Hp: 440.
Mp: 310.
Hp Growth: +227.
Mp Growth: +79.
AS Bonus: +2%.
Skills: Milky Way, Orriores Sun, Blazing Star.
Ultimate: Master Spark.
Special: Kleptomany.
Skill 1 - Milky Way
Marisa sends a star wave that damages enemies for a percentage of their maximum life as magic damage, slowing them for 2 seconds in the process.
Upon touching an enemy hero or traveling 800 distance, the wave explodes, sending stars as projectiles in different directions, each dealing damage in area on contact with an enemy.
Level 1 - Wave deals 10% damage and slows by 17%.
Level 2 - Wave deals 14% damage and slows by 23%.
Level 3 - Wave deals 18% damage and slows by 29%.
Level 4 - Wave deals 22% damage and slows by 35%.
Level 5 - Wave deals 26% damage and slows by 41%.
Wave Power effect: 0.05% damage / PP.
Star damage: 80%.
Cooldown: 9.5 seconds.
MP cost: 55/65/75/85/95.
Skill 2 - Orriores Sun
A colorful barrier protects Marisa from any magical harm for up to 6 seconds, throwing back stars when targeted by an enemy ability.
As long as her barrier protects her, Marisa can shoot a star beam towards a target point, ensnaring the first enemy it hits, but losing her barrier in the process.
Level 1 - Blocks up to 100 damage, ensnares for 1 second.
Level 2 - Blocks up to 160 damage, ensnares for 1.25 seconds.
Level 3 - Blocks up to 220 damage, ensnares for 1.5 seconds.
Level 4 - Blocks up to 280 damage, ensnares for 1.75 seconds.
Level 5 - Blocks up to 340 damage, ensnares for 2 seconds.
Power effect: +60 barrier / 30 PP.
Star damage: 60%.
Cooldown: 20/18/16/14/12 seconds.
MP cost: 60/65/70/75/80.
Skill 3 - Blazing Star
Rides her broom for 700 distance towards facing direction, incinerating the terrain for damage per second.
If colliding with an enemy unit during the process, stuns it for 1 second, moving Marisa behind the enemy.
Fire trail lasts 6 seconds after Marisa has stopped.
Level 1 - Trail deals 30 DPS.
Level 2 - Trail deals 45 DPS.
Level 3 - Trail deals 60 DPS.
Level 4 - Trail deals 75 DPS.
Level 5 - Trail deals 90 DPS.
Power: 40%.
Cooldown: 28/25/23/19/16 seconds.
MP cost: 60.
Ultimate - Master Spark
Marisa charges her hakero for 1 second, then releases a mighty beam in the selected direction, dealing massive damage in a line.
Level 1 - Deals 460 damage.
Level 2 - Deals 740 damage.
Level 3 - Deals 1020 damage.
Power: 100%.
Cooldown: 120/110/100 seconds.
MP cost: 150/250/350.
Unique - Kleptomany
Marisa ain't really a kleptomaniac, but whatever.
Earns 10 extra gold each time Marisa kills an enemy. This effect stacks up to six times with 6 increasing gold earning for up to 7 seconds.
Marisa can copy the next hero ability targeted at her for 45 seconds.
Note: A special effect overhead indicates the ability is off cooldown.
Note: In the test map, this ability also triggers by non-hero abilities.
Gold: 10/16/22/28/34/40.
Cooldown: 60 seconds.
Cirno, the Idiotic Fairy
Idiocy at its maximum expression. 9!
Power: 8 + 0.7.
Attack: 45 + 2.4.
Spirit: 57 + 4.3.
Range: 400.
Speed: 290.
Ability System: Skill.
Hp: 360.
Mp: 190.
BAT: 1.14.
Hp Growth: +214.
Mp Growth: +47.
AS Bonus: +2%.
Skills: Freezing Sphere, Ice Wall, Freeze!.
Ultimate: Icicle Fall.
Special: Mysterious Idiocy.
Skill 1 - Freezing Sphere
Cirno conjures a magical ball of pure ice, sending it in a straight line and damaging enemies as it passes by.
Can be activated again to make the ball travel 600 distance in the same direction, freezing enemies instead of damaging them.
Level 1 - Deals 40 damage, freezes for 1.5 seconds.
Level 2 - Deals 80 damage, freezes for 1.8 seconds.
Level 3 - Deals 120 damage, freezes for 2.1 seconds.
Level 4 - Deals 160 damage, freezes for 2.4 seconds.
Level 5 - Deals 200 damage, freezes for 2.7 seconds.
Damage: Ice.
Cooldown: 13 seconds.
MP cost: 60/65/70/75/80.
Skill 2 - Ice Wall
Creates a wall of ice blocks for 2.35 seconds, impeding units from passing through.
When the time runs out, the blocks explode, damaging nearby enemies for magical damage.
Level 1 - Deals 50 damage.
Level 2 - Deals 100 damage.
Level 3 - Deals 150 damage.
Level 4 - Deals 200 damage.
Level 5 - Deals 250 damage.
Damage: Ice.
Power Bonus: 60%.
Cooldown: 15 seconds.
MP cost: 75.
Skill 3 - Freeze!
Creates a flow of chilling air, slowing enemies within 1000 range by 5%.
Enemies with the "Freeze!" debuff take additional damage from Cirno's abilities.
Lasts 10 seconds.
Level 1 - Converts 2% of enemies max HP into magical damage.
Level 2 - Converts 4% of enemies max HP into magical damage.
Level 3 - Converts 6% of enemies max HP into magical damage.
Level 4 - Converts 8% of enemies max HP into magical damage.
Level 5 - Converts 10% of enemies max HP into magical damage.
Cooldown: 20 seconds.
MP cost: 50.
Ultimate - Icicle Fall
Cirno makes icicles to fall in her surroundings, damaging random 150 AoE locations within 900 range.
Lasts 5 seconds.
Level 1 - Each icicle deals 70 AoE damage.
Level 2 - Each icicle deals 130 AoE damage.
Level 3 - Each icicle deals 190 AoE damage.
Power: 34%.
Power effect: +0.01 seconds / 2 PP.
Cooldown: 90/80/70 seconds.
MP cost: 160.
Special - Mysterious Idiocy
Due to some unknown reason, Cirno's magic is enchanced, boosting the next ability she uses by the following effects:
Freezing Sphere - If activated again, the ball explodes instead of traveling further, damaging enemies in area for half pure damage.
Ice Wall - Wall slows nearby enemies by 40%.
Freeze! - Increases slow by 10%.
Icicle Fall - Lasts 2 extra seconds and damages in 205 AoE.
Cooldown: 11 seconds.
Nanaya, the Nightmare Murderer.
Shiki's bad dreams made true.
Power: 1 + 0.
Attack:
52 + 2.8.
Spirit: 1 + 0.
Range: Melee (100).
Speed: 310.
Ability System: Blood Heat.
Armor: 11.
Hp: 419.
Mp: ---.
Armor Growth: +3.
Hp Growth: +69.
Mp Growth: ---.
Hp Bonus: +3%.
Mp Bonus: ---.
AS Bonus: +4%.
Skills: Eightfold Thrust, Octagon Thrust/Nanaya/Gust of Wind, Moon's Reflection in the Water.
Ultimate: Monk Imprisoned by Doubts.
Special: Blood of the Seven Nights.
Skill 1 - Flash Sheath - Eightfold Thrust
Nanaya repeatedly slashes in front of him, damaging all enemies in a small area over two seconds, dealing 5% less damage with each hit, with a limit of 50% reduction.
During this ability, Nanaya can move freely with a 20% reduced movespeed.
Below 70%: Slows enemies in area by 15% for 2 seconds.
Below 40%: Attacks for 3 seconds instead of 2. Removes movespeed reduction.
Below 25%: Each slash has 20% chance to deal 2 times damage.
Level 1 - Each slash does 12 damage.
Level 2 - Each slash does 24 damage.
Level 3 - Each slash does 36 damage.
Level 4 - Each slash does 48 damage.
Level 5 - Each slash does 60 damage.
Damage: Enhanced.
Attack Bonus: 35%.
Cooldown: 18 seconds.
Skill 1 - Flash Sheath - Octagon Thrust/Nanaya/Gust of Wind
Dashes at a target enemy, attacking it on arrival. Takes 1.2 seconds to reach the target.
Attack performed depends on distance between Nanaya and his target.
Octagon Thrust - Performed if distance is 700+. Slashes the enemy and places Nanaya in front of his victim.
Nanaya - Performed if distance is 300-700. Slashes the enemy and slows it for 2 seconds.
Gust of Wind - Performed if distance 300-. Grabs the enemy then throws it behind Nanaya, stunning it for 0.75 seconds.
Below 70%: Octagon Thrust and Nanaya stuns enemies for 0.5 seconds.
Below 40%: Octagon Thrust and Gust of Wind knocks target back by 500 distance.
Below 25%: Octagon Thrust and Nanaya deals 50% extra damage.
Octagon Thrust - Deals 40/70/100/130/160 damage.
Nanaya - Deals 80/120/160/200/240 damage and slows by 10/16/22/28/34%.
Damage: Enhanced.
Attack Bonus: 35%.
Cooldown: 23 seconds.
Skill 3 - Flash Run - Moon's Reflection in the Water
Nanaya becomes invulnerable for 1.5 seconds, then instantly moves himself 400 distance backwards.
Below 70%: Creates an illusionof Nanaya that lasts for 4 seconds.
Below 40%: Nanaya becomes invisible for 3 seconds with 20% increased movespeed.
Below 25%: Creates another illusion of Nanaya after moving backwards.
Cooldown: 50/48/46/45/35 seconds.
Ultimate - Flash Sheath - Monk Imprisoned by Doubts
Slowly moves towards the nearest enemy (preferring heroes over creeps), brutally assaulting him when reachings its side and removing all buffs from it.
If target is below 17% HP, deals fifteen times damage. If not, deals only base damage.
Cannot kill enemies within 400 range.
Below 70%: Increases speed by 60.
Below 40%: Reduces dead range from 400 to 250.
Below 25%: Deals insane damage if enemy below 30% HP.
Level 1 - Moves at 220 speed. Deals 160 damage (2400 damage).
Level 2 - Moves at 260 speed. Deals 280 damage (4200 damage).
Level 3 - Moves at 300 speed. Deals 400 damage (6000 damage).
Damage: Unknown.
Cooldown: 150 seconds.
Special - Blood of the Seven Nights
Increases Nanaya's attackspeed by 2 per level.
Suika, the Drunken Oni
A goddess Oni with... drunk powers?
Power: 13 + 1.45.
Attack: 81 + 5.85.
Spirit: 78 + 5.65.
Range: Melee (100).
Speed: 295.
Ability System: Skill.
Hp: 530.
Mp: 270.
Hp Growth: +268.
Mp Growth: +67.
AS Bonus: +1%.
Skills: Oni Binding, Gravity Crush, Mountain Tomb.
Ultimate: Immaterial and Missing Power.
Special: Nothing beats drinking!.
Skill 1 - Oni Binding
Suika throws out a magical chain to a selected direction, hooking up the first enemy it grabs and dragging it to Suika.
After being dragged, the enemy loses Mp per second for 4 seconds, adding it to Suika's.
Range of chain and Mp drain improves with level.
Level 1 - Drains 16 MP per second. 600 Range.
Level 2 - Drains 24 MP per second. 750 Range.
Level 3 - Drains 32 MP per second. 900 Range.
Level 4 - Drains 40 MP per second. 1050 Range.
Level 5 - Drains 48 MP per second. 1200 Range.
Cooldown: 11 seconds.
MP cost: 45.
Skill 2 - Gravity Crush
Crushes Suika's surroundings using gravity, damaging enemies and slowing their movespeed by 7%.
Any enemy with the Oni Binding debuff will be instantly dragged to Suika and stunned for 0.25 seconds, except for the nearest enemy, that gets stunned for 0.5 seconds.
Level 1 - Deals 65 damage. Lasts 3 seconds.
Level 2 - Deals 125 damage. Lasts 3.75 seconds.
Level 3 - Deals 185 damage. Lasts 4.5 seconds.
Level 4 - Deals 245 damage. Lasts 5.25 seconds.
Level 5 - Deals 305 damage. Lasts 6 seconds.
Power: 50%.
Attack Bonus: 60%.
Cooldown: 12 seconds.
MP cost: 55/60/65/70/75.
Skill 3 - Mountain Tomb
Using the power of the mountain, Suika accumulates rock shards in her fist creating a rock bomb, then jumps and throws it to the target point, damaging enemies in area. If there is a nearby enemy with the Gravity Crush debuff, Suika will grab that enemy for the bomb instead of using only rocks.
Enemies take 40% extra damage if have the Gravity Crush debuff. If Suika used an enemy instead of rocks for the bomb, that unit takes 15% extra damage.
Level 1 - Deals 115 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 245 damage.
Level 4 - Deals 310 damage.
Level 5 - Deals 375 damage.
Channeling: 1 second.
Power: 70% damage.
Attack: 40% damage.
Cooldown: 9 seconds.
MP cost: 60/75/85/90/100.
Ultimate - Immaterial and Missing Power
Using her powers, Suika increases in size several times her short stature, boosting her HP and decreasing damage she takes by 20%.
Adds to her attacks Immaterial debuff, which slows them by 5% until her ultimate finishes.
When finishing her ultimate, Suika any enemy within 1500 distance next to her.
During channeling, Suika becomes magic immune.
Level 1 - Boosts her HP by 600. Lasts 5 seconds.
Level 2 - Boosts her HP by 900. Lasts 6 seconds.
Level 3 - Boosts her HP by 1200. Lasts 7 seconds.
Cooldown: 70 seconds.
MP cost: 120/190/260.
Special - Unlimited Sake
Suika loves drinking. Seriously.
Each 400 HP Suika loses, she displels herself by drinking liquor, healing herself by a percentage of her maximum HP and removing any debuff from her.
Levels 1-3: 2% heal.
Levels 4-6: 3% heal.
Levels 7-9: 4% heal.
Levels 10-12: 5% heal.
Levels 13-15: 6% heal.
Levels 14-18: 7% heal.
Levels 19+: 8% heal.
Cooldown: 10 seconds.